User manual GAMES PC SID MEIER S-PIRATES

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[. . . ] Table of Contents Sid Meier's Pirates!® 3 TA B L E O F C O N T E N T S Book 1 - Getting Started. . . . . . . . . 4 First Things First . . . . . . . . . . . . . . . . . . . . 5 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Options Screen . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Others are tiny settlements clinging to a precarious existence in the face of hostile natives, predacious pirates, and enemy religious fanatics - not to mention the many deadly perils that nature herself provides. Some are temporary hideouts where buccaneers come to plan their next exploits; others are religious establishments where dedicated missionaries seek to convert the natives to Christianity. And in addition to the European settlements, some few native villages still cling to survival here and there, despite the odds. Your pirate will spend much of his time in one or another of these ports - buying and selling goods, repairing his vessel, recruiting crewmen, purchasing treasure maps from shady characters, taking assignments from desperate governors, putting the moves on those governors' daughters, fighting evil foreigners, and the like. 48 Sid Meier's Pirates!® Book Three Book Three Sid Meier's Pirates!® 49 Cities Cities are the major permanent European settlements in the Caribbean. Cities' names, locations, and nationalities remain constant from game to game in a single era. The City Menu There are a variety of places you can visit in a city. Use you mouse (or keyboard) to navigate this menu and carry on conversations with people in town. City Types There are several different types of cities in the game - Capital, Port, Town, and so forth. Each type has certain basic characteristics: Capital: A capital is a large and rich city with strong defenses. Port: A large and rich city with weak defenses. Town: A large and poor city with strong defenses. Colony: A large and poor city with weak defenses. Trading Post: A small and rich city with strong defenses. Stronghold: A small and poor city with strong defenses. Village: A small and rich city with poor defenses. Outpost: A small and poor city with poor defenses. The Governor's Mansion Enter here to speak to the man in charge of the port. He may give you political or military assignments. Once you are successful enough you may get a chance to meet his lovely daughter (if he has one). The Governor: Governors are the most important and powerful people in cities. It's extremely useful for you to be on good terms with at least a couple of governors throughout the Caribbean: Talk is Cheap in the Caribbean And it's easy, too. When you encounter someone who has something to say, he or she will greet you with a short statement. If the statement is purely informational and requires no response from you, the statement will end with an "Exit" button. · They can provide you with Letters of Marque, making you a legal privateer for their nations. · If you have a Letter of Marque, they can reward you with promotions for attacking their enemies. · If you have been attacking their shipping, the governors can offer you amnesty (for a price), allowing you to get a Letter of Marque from that nation - and thus promotions. [. . . ] From then on, the affected action will be just a bit tougher - dueling opponents will be a little faster, or flourishes in dancing will require more exact timing, or fewer crewmen will want to join your crew, and so forth. Delaying the Inevitable Overview It's hard to be a pirate. Piracy requires strength, stamina, coordination, and charisma. Unfortunately, these attributes tend to fade as one grows older. To reflect this, as your pirate ages, certain portions of the game will become more difficult for him. [. . . ]

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