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GAMES PC SILENT HUNTER INSTALL GUIDES (57 ko)
Manual abstract: user guide GAMES PC SILENT HUNTER
Detailed instructions for use are in the User's Guide.
[. . . ] SILENT HUNTER
CONTENTS
WAR BENEATH THE WAVES . 68 APPENDIX C: THE FIRE CONTROL PROBLEM . 73
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
SILENT HUNTER
1
WAR BETWEEN THE WAVES
SILENT HUNTER
2
WAR BETWEEN THE WAVES: What Comes with this Game
by William P. [. . . ] The first test, made by Skipjack on June 20, 1942 showed that torpedoes set for 10 feet were punching through the net at depths between 18 and 25 feet. Torpedoes set for zero depth ran down to 11 feet too deep. These first tests were rejected by the Bureau of Ordinance, so a second set of test shots were made by Saury on July 18. Both Mark 10 and Mark 14 torpedoes would actually run as much as 10 feet deeper than they were set. For the Mark 10 this was a serious problem, since it actually needed to contact the enemy vessel to detonate. Theoretically, this was less of a problem for the Mark 14, since the magnetic detonator should still cause an explosion when it entered the target's magnetic field. Detonator mechanisms were deactivated at the point of firing to prevent them from exploding early while the torpedo "found its bearings. " The torpedo traveled for approximately 450 yards after firing before the safeties released and allowed the detonator, which was itself a small bomb, into contact with the normally inert explosive in the warhead. At this point, several mechanisms became active. Since a spread of torpedoes were fired sequentially, they were equipped with a device to prevent the explosion of one torpedo from triggering premature explosions in those nearby. This anti-counter-mining device actually locked the magnetic exploder on some deep-running torpedoes, preventing detonation. Once the depth-setting problem was corrected, the next fault to appear was the tendency to detonate prematurely. In this case, it was the magnetic detonator that was found to be largely at fault. If the torpedo were running shallow, it would encounter the ship's magnetic field far enough away from
Torpedo Types
Three primary types of torpedoes were carried by U. S. submarines: the Mark 10, the Mark 14, and the Mark 18. Both the Mark 10 and Mark 14 were steam powered, 21 inches in diameter and used T. N. T. at the war's beginning, but were converted to torpex by war's end. The Mark 10 was the standard torpedo on the earlier S-boats, while the Mark 14 was used on the later fleet submarines, which were designed to accommodate its length. At the war's start, the Mark 10 had been in service on the older S-boats for a decade. The warhead of the Mark 10 carried 497 pounds of T. N. T. in 1941; later it was converted to carry 485 pounds of torpex. Fitted with the Mark 3 contact detonator, the Mark 10 had a range of 3500 yards at a speed of 36 knots. While still 21 inches in diameter, it had been designed to be superior in almost every way. [. . . ] WHAT TO DO IF YOU HAVE A DEFECTIVE CD OR DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. Due to the complex nature of our simulations, however, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the media itself. [. . . ]
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