User manual GAMES PC SILENT HUNTER 3 MISSION EDITOR MANUAL

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Manual abstract: user guide GAMES PC SILENT HUNTER 3MISSION EDITOR MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] Silent Hunter 3 Mission Editor Manual The Silent Hunter 3 Mission Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Types of editable data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Campaign layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] It also sets the editor in the appropriate working mode. Merge Loads data from another file on top of the one currently displayed. The editor will prompt you to set all data as "to be saved" or not. It is useful, when creating missions or other files of limited scope, to merge the campaign data as "not save-able", to avoid unpleasant interferences between the campaign and mission data. WARNING: File merging in editor can result in duplicated data. Save Simply saves the current, savable, data according to the current mode the editor is working in. This may exclude some of the edited data. Before the actual saving takes place, a validation check may be performed. Save (Normal Mission) as Checks for validation, then saves all data set as "savable" into a complete mission file. In order to access the mission from within the game, the location will have to be: - For single player missions: GameInstallFolder\Data\SingleMissions\English - For multiplayer missions: GameInstallFolder\Data\MultiMissions\English (The default Game Install Folder is C:\ProgramFilesFolder\Ubisoft\SilentHunterIII) You will need to create a folder for your mission in that location, bearing the same name as the mission file. Note: Administrator privileges are required to properly access and save data in the game folder. Please make sure you backup all data that you modify in the campaign before overwriting it, or you may end up with an unusable install of the game. 6 Save Random Layer Save a random layer for the campaign. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_RND. mis Save Scripted Layer Save a scripted layer for the campaign. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_SCR. mis Save Map Notes Layer Save a map notes layer. These are not currently used in the game but may be useful as an aid to editing the campaign. Save Land Units Layer Save a land units layer for the campaign. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_LND. mis Edit Copy (shortcut: Ctrl+C; Ctrl+Insert) Copies the selected unit to the clipboard. Paste (shortcut: Ctrl+V; Shift+Insert) Pastes a unit from the clipboard. The unit will be placed at the mouse cursor's location. Mission Parameters Of vital importance for a mission, not so for the campaign data are the mission parameter. 7 Mission name Not used during actual game-play, the mission name is nevertheless useful in distinguishing one mission from the other. Briefing The mission briefing that the player(s) will see must be entered here. Mission Type This flag will set the mission as meant for Single or Multi player. [. . . ] Only currently loaded entities are displayed, but remember that all single missions are merged by the game with the campaign data. Therefore, a check of the campaign data is advisable. A useful shortcut when working over the map view is "H" ­ displaying the height of the land under the mouse cursor. The height can be read on the status bar, after the geographical coordinates of the point in question. [. . . ]

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