User manual GAMES PC SORCERER MAPS
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Manual abstract: user guide GAMES PC SORCERERMAPS
Detailed instructions for use are in the User's Guide.
[. . . ] 69 Types of Industries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Storage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Running Efficient Industries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Commerce and Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Granaries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Storage Yards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Bazaars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Planning an Efficient Distribution System. . . . . . . . . . 88 Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
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Table of Contents
Municipal Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Constables and Magistrates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 City Sentiment and Crime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Other Security Issues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Structural Flaws. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Fire Prevention. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Palaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Taxes and Money . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Mansions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Your Salary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Roadblocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Water Crossings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Beautification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Religion and the Gods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 The Gods of Egypt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Patron Gods and Local Deities . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Religious Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Temple Complexes, Altars and Oracles . . . . . . . . . . . . . 120 Festivals and Festival Squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Monuments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Building Monuments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Construction Guilds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Work Camps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Construction Foreman and Overseer of Monuments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Monuments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Burial Provisions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Monument Building Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Health . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Health Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 City Health and Health Risks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Infected Housing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Table of Contents
Entertainment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Building Entertainment Structures . . . . . . . . . . . . . . . . . . . . 159 Entertainment Venues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Measuring Entertainment Access . . . . . . . . . . . . . . . . . . . . . . 162 Education. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 The Military, Combat and Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Raising an Army. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Weapons, Chariots and their Manufacture . . . . . . . 177 Commissioning a Navy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Defensive Structures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Enemies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Kingdom Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 Overseer of the Military . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 World Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 Managing Your City. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 Your Overseers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 Overlays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Overview Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 World Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Citizens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 A New Egypt Thrives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Designer's Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Appendix 1: Building Summary. . . . . . . . . . . . . . . . . . . . . . . . 222 Appendix 2: A Brief History of Egypt. . . . . . . . . . . . . . . 235
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Egypt Welcomes You
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tanding on the hot, arid sand, you look towards the little settlement that you call home. In the background, the mighty Nile flows by, and along its muddy banks all manner of vegetation grows, even some small farms that some in your city have planted. Your family has lived and died along the river for generations, eking out an existence from what the land has to offer. [. . . ] If the footprint is red, you cannot place the Mastaba in the location you've chosen. If the footprint is green, you have chosen a suitable location. If you are having trouble placing the monument, press the "M" key to freeze the footprint in place (see page 132). Once you click on a valid location, the corners of the Mastaba are marked with stakes. From this point, peasants and bricklayers take over. You can watch workers each step of the way as they construct the Mastaba. After peasants clear the land, removing sand and top soil until a solid base is exposed, a team of bricklayers makes their way to the construction site and waits for a delivery of brick. Once there are at least 400 bricks stored in the city's Storage Yards, peasants drag a sledge loaded with the material to the bricklayers at the construction site. Each load of bricks is enough for one course of one section of the Mastaba. The number of courses and the number of sections in each course varies with the size of the monument. Info-click on the Mastaba at any time for a progress report on the project.
Monuments
Pyramids
Pyramids are the largest and most complex structures you will build. Once the Pyramid has been placed, peasants take over. They clear the land of any trees or meadow and remove sand and top soil until they reach solid stone bedrock. To level the site, peasants first cut grooves into the bedrock and fill the grooves with water. They mark the water's height, and then drain out the water. The peasants cut down the rock to the level of the mark, then fill in the remaining grooves with rubble. The result of the process is a level piece of solid rock on which to build the Pyramid.
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Phase I: Preparing the Site
To ensure that the Pyramid stands for thousands of years, peasants must carefully prepare and level the site. To start the peasants on their task, you must first choose a location for the Pyramid. Click on the Religious Structures: Monuments button on the Control Panel. From the list, choose the Pyramid you wish to build. You may have the choice of several sizes or type of Pyramids to build, or you may be offered only one choice. After selecting a Pyramid, point the cursor to the landscape. [. . . ] Sidelock of Youth: the hair style that denoted childhood. The head would be shaved except for a single lock of hair on the side of the head. Once a child reached maturity, the lock was shaved off. Stela: a tablet inscribed with hieroglyphics or reliefs. [. . . ]
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