User manual GAMES PC SPACE HULK-VENGEANCE OF THE BLOOD ANGELS

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[. . . ] You must then choose two more skills from the list in the lower center for that character. The choices for these extra skills are also based on what class the character is. All characters must have four skills (two predetermined by class, two selected by you) to continue. Your party will begin right outside the gates of New Sorpigal with a small amount of gold and a few items. Don't forget to equip your party with their starting equipment, and to have the magic using characters study their initial spells. [. . . ] From here, you can either rest for the night or allow time to pass. Rest and Heal 8 Hours - Uses the amount of food shown next to the apple in that line. This will allow 8 hours to pass and all characters will gain their full hit points and spell points back. It is possible for creatures to interrupt your sleep and attack you. Wait until dawn - This allows time to advance to 6:00 AM. Characters do not regain hit points or spell points, or use food when resting. Wait 1 hour - This allows time to advance 1 hour. You do not gain hit points or spell points back from waiting. Wait 5 minutes - This allows time to advance 5 minutes. You do not gain hit points or spell points back while waiting. Non-Player Characters (NPCs) Not all people you meet are hostile, some are more than willing to share stories and rumors with you, or may even join your party. When you talk to an NPC, your fame and reputation are factored into how the person treats you. For information on any of the statistics, right-click on them. For Customer Support call (650) 385-3193 M-F 9am - Noon, 2pm - 5 pm (PST) Game Screen Fly Spell Guardian Angel Spell Automap and Compass NPC Followers Currently Active Spells Water Walking Spell Quests, Notes, Maps, and Events Timing Gem Food and Gold Cast Spell, Rest, Quick Reference, and Game Options Bless, Heroism, Haste, Shield, and Stone Skin spells Turn Based Mode Indicator Combat Tips In your travels you will encounter numerous hostile people and creatures. You must be prepared to defend yourself when diplomacy fails. Here are a few tips for combat: - Make sure that each character has the best weapon, armor, and shield equipped. If the armor is in your backpack, it is not doing you any good. - Large battles are much easier to handle in turn based mode. Press Enter as soon as you see an enemy creature and scope out the terrain and the odds. Count up the number of creatures you are facing and check their hit points by right-clicking on them. - Use ranged weapons and spells to weaken enemies from a distance. - Keep track of how damaged your party members are, if someone's health drops to 50% or less, heal them. If your party seems like it might lose the fight, run (hold down shift with the directional keys. Remember, you must be in real time mode to move). [. . . ] - Make sure each spell caster has their most useful spell set as the Quick Spell. You may need to change this depending on where or what you are fighting. To change the quick spell, go to the spellbook, select the spell, then click on the "hand icon" tab at the bottom of the book. - Certain conditions, such as weakness or disease, can adversely affect your characters. [. . . ]

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