User manual GAMES PC STAR TREK-25TH ANNIVERSARY

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Detailed instructions for use are in the User's Guide.

[. . . ] Star Control II is only in part a sequel to Star Control, which focused exclusively on the strategy and tactics of the bitter Ur-Quan Slave War (known by the philosophical as the Great Crucible of Sentience). You need not have played the first game to enjoy this one. However, if you have never fought a Star Control space-battle, you may wish to practice with the SuperMelee game before facing enemy forces. The evil aliens you will encounter are adept at the art of war, and unforgiving of weakness. [. . . ] This is apparent in the way your ship is built. The superframe of the flagship is strong but minimal, providing little 50 better than a solid framework ready to accept additional pieces of equipment. These self-contained equipment packages are called "Modules. " You can build additional modules and attach them to your vessel. Modules come in four different kinds: Thruster, Attitude, Lander, and MultiFunction. Thruster and Attitude modules affect how your ship handles in space. The more Thrusters you have affixed to your flagship the faster it goes. Increasing the number of Attitude modules allows your ship to turn faster. You can have a maximum of 11 Thrusters and 8 Attitude modules. Landers are necessary for making journeys to planet surfaces. You may need more than one lander because hostile conditions on planetside may result in the untimely destruction of a lander now and again. You are limited to a maximum of 10 landers. Move the cursor using the Cursor keys to the ship to which you want to add crew, and press Enter. Additional crew are shown as green dots on your flagship. Your maximum crew level depends on how many Crew Pod modules you have attached to your flagship. For combat vessels, the present/maximum crew levels are shown in text beneath the image of each ship. When you have added sufficient crew members, you can then move the cursor to another ship, or press the Spacebar to return to the Command Menu. To remove crew from your flagship or a combat vessel, choose -CREW from the Shipyard Command Menu, then move the flashing cursor over the desired ship and press Enter. Each time you do so, one crew will be transferred back to the Starbase, and you will recoup most of the crew's value. When you are done removing crew, press the Spacebar to return to the Command Menu. Combat Vessels You may add up to 12 escort vessels which will travel with and fight for your flagship. These ships may represent a less expensive alternative for defending yourself, rather than spending a great deal of your resources on transmogrifying your flagship into a battleship. Adding Combat Vessels To add a ship to your escort fleet, choose +SHIP from the Command Menu. A list of the available ship types and their costs will then appear in the Flagship Status Window. [. . . ] The result is a ship whose firing rate is atrocious. Ion-Gun Racks Maximum: 3 each Ion-Gun Racks are poly-channel combat units which concentrate the raw energy of your ship's batteries and Dynamos into a focused destructive projectile. Depending on the exact placement of an Ion-Gun Rack or other weapon module, the ship will fire in one or more directions simultaneously. The most weapons you can have on your ship is four. [. . . ]

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