User manual GAMES PC STAR WARS-JEDI KNIGHT

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[. . . ] "Only a fully trained Jedi Knight, with the Force as his ally, will conquer. . . " --Jedi Master Yoda JEDI KNIGHT: DARK FORCES II BACKSTORY CONTENTS Backstory Checking Your System Installation Running the Game Launcher Screen Creating a New Player Select an Existing Player Main Menu Save and Load Games Setup Screen General Screen Gameplay Screen Display Screen Adjusting for 3D Acceleration Sound Screen Controls Screen Level Completion Screen (Single Player Only) Ranks Used in Jedi Knight Force Power Allocation Screen Game Controls Option Screen Status Display Weapons Lightsaber Inventory Items Power-Up Items Ammo Items Force Powers Gaining Force Powers Assigning Force Power Stars Morality Scale Using Force Powers 3 4 4 6 6 7 8 8 8 9 9 10 11 11 12 13 15 15 15 16 19 20 21 23 25 26 27 28 28 28 29 29 Choose the Dark Side or Light Side 30 Neutral Force Abilities 31 The Light Side Abilities 32 The Dark Side Abilities 33 Playing Tips and Strategies 34 Characters 35 Multiplayer Games 41 Mulitiplayer Limitations 41 Multiplayer Characters 41 Edit Character 42 Multiplayer Levels 43 Capture the Flag Levels 43 Jedi Training Levels 45 Displays 45 Communication 45 Console Commands 46 Host Game 46 Network Providers 46 Game Configuration 47 Join Game 48 Playing Jedi Knight on the Internet 49 Play Jedi Knight in The Internet Gaming ZoneTM 50 Hosting Your Own Internet Game 51 Useful Internet Utilities Included with Windows 95 53 Performance Tips for Playing Jedi Knight on the Internet 54 Glossary of Internet-Related Terms 56 Jedi Knight Credits 59 Customer Support 62 Product License Agreement 62 You play Kyle Katarn, the mercenary hero from Dark Forces who successfully infiltrated the Empire. Jedi Knight: Dark Forces II continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. Soon after the destruction of the Emperor and Darth Vader, the Jedi are rising once again. Your father has been murdered by Jerec, the most powerful of seven Dark Jedi. [. . . ] The Grip The dark side of the Force chokes the life from living things. Only a quick valiant attack may prevail. This long-armed power lets you choke enemies from afar. Grip enemies when you get them in your reticle (a small cone range). Your enemies cannot move while being choked, but they can rotate direction and swing their sabers or shoot. If an enemy damages your health, leaves your line of sight or blinds you, he will be released from your grip. Lightning Bolts No Jedi will underestimate the power of the dark side once its living spark surges through his very bones. The Dark Jedi calls down fire from the dark abyss to strike enemies. Lightning bolts find and destroy their targets. Destruction Just as creation is the essential nature of the light side, destruction is the essential nature of the dark. Explosive damage is inflicted, and enemies fly from the Dark Jedi. Your hate will make you strong, its deadly vehemence lashing forth to cut your enemies to their knees!This exploding force field power destroys everything near it. 32 33 JEDI KNIGHT: DARK FORCES II JEDI KNIGHT: DARK FORCES II PLAYING TIPS AND STRATEGIES Pick up everything you can. Any keys or tools you come across will be needed at some point. Explore ledges and holes, look under ramps and elevators. Different weapons fire with the same ammunition, but their shots use different quantities. Sometimes the best way to go is up or down. Leave shields and med kits for when you really need them. If your shields are at 199, you'll only gain one point when you pick up a shield power-up. If you wait until your shields are below 180, you'll get the full 20point value. You can use more than one Force power at the same time, so try experimenting with combinations of different Force abilities. Figure out which Force powers counteract or negate other Force powers. [. . . ] This warranty is limited to the recording medium containing the Product as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. In Europe send to: WARRANTY REPLACEMENTS ACTIVISION (UK) Ltd. , Parliament House, St Laurence Way, Slough, Berkshire SL1 2BW, United Kingdom Disc Replacement: + 44 1753 756 189 LIMITATION ON DAMAGES. [. . . ]

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