User manual GAMES PC STAR WARS-KNIGHTS OF THE OLD REPUBLIC II

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Manual abstract: user guide GAMES PC STAR WARS-KNIGHTS OF THE OLD REPUBLIC II

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[. . . ] TM ® ® TM LUCASARTS AND THE LUCASARTS LOGO ARE REGISTERED TRADEMARKS OF LUCASFILM LTD. STAR WARS REPUBLIC COMMANDO IS A TRADEMARK OF LUCASFILM ENTERTAINMENT COMPANY LTD. © 2004 LUCASFILM ENTERTAINMENT COMPANY LTD. MICROSOFT, XBOX, XBOX LIVE, THE LIVE LOGOS AND THE XBOX LOGO ARE EITHER REGISTERED TRADEMARKS OR TRADEMARKS OF MICROSOFT CORPORATION IN THE U. S. [. . . ] EXPERIENCE POINTS AND GAINING LEVELS: Victory in combat and completing quests garner Experience points (XP). Many encounters reward the use of the Persuade skill to avoid conflict. Generally, the harder the task, the more XP earned. Periodically a character will earn enough XP increase in level, improving their Vitality Points, skills, and Force Points and Powers (if a Jedi) At some levels, basic attributes will improve and new feats can be selected. An "L" will appear on the character portrait to indicate that enough XP have been earned. On the Character in-game menu select the Level Up option to customize these improvements. To skip this process, select Auto Level Up. This option automatically applies any changes to the most common abilities associated with the character's class. within range using their currently equipped weapon. DEFENSIVE: This Behavior is similar to Aggressive, except the character will move back to the controlled character if they have moved more than 5m away. Use this Behavior when you want to prevent characters from chasing down distant enemies. STATIONARY: The character will attack any enemy within range, but will not move from their current position. This Behavior can be useful if there are many mines nearby. RANGED: The character will provide ranged support. They will switch to a melee weapon (if available in their secondary Weapon Configuration*) to defend themselves from any melee attacker, but will resume ranged support after any nearby threats have been eliminated. Characters using this Behavior will attempt to stay within 10m of the selected character. *Characters will fight unarmed if no melee weapon has been equipped to the alternate slot. JEDI SUPPORT: Like Ranged, but will also use Jedi Powers. (Jedi Only) GRENADIER: Like Ranged, but will also throw grenades unless a party member might be hit by the blast (non-Jedi Only). BEHAVIORS Set up simple commands for party members when they're not under direct control. The far left icon in the Action Menu shows which Behavior is currently being employed. To change the selected character's Behavior, scroll up or down with the mouse wheel while hovering over the Behavior icon, or click on the arrows above and below the icon, until the desired Behavior is shown and then click the icon. The character's Behavior is not changed until the icon is clicked. AGGRESSIVE: The character will attack any enemy 2 2 2 3 DIALOG PRESTIGE CLASSES At a pivotal moment in the game, the main character will be able to gain a new rank in his or her respective Jedi class. [. . . ] Box 10307 San Rafael, CA 94912 4 2 4 3 HOW TO CONTACT US HINT LINE LucasArts has set up a variety of services to provide you with information about our latest games, hint and gameplay assistance, and technical support. If you need a hint, you may call our automated Hint Line. This service costs $1. 99 per minute, requires a touch-tone phone, and you must be at least 18 years old or have a parent's permission to call. The number is 1-900-329-JEDI (1-900-329-5334). [. . . ]

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