User manual GAMES PC SUSPENDED

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Manual abstract: user guide GAMES PC SUSPENDED

Detailed instructions for use are in the User's Guide.

[. . . ] Sean "Rax" Rackley Arthur Stein Michael Tuknov Michael Tuknov Jr Manual Kevin R. O'Hara Manual Layout and Design BlueSpark Studios Packaging Layout Ulises Gerardo Technical Consulting Yuri Prikhodko Lead QA Tony "Tiger" Kotelenets Quality Assurance Ron "Iron" Amaral Brian "Infrared" Bekian Jason "Blackthorne" Bender Seth "Nero" Christian Daniel "Lobo" Constant Ron "Checkmate" De Los Santos John "Firefox" Graham Chris "Icepick" Lauw Jeremiah "Apocalypse" Maza Douglas "Graveyard" Rothman Computer Maintenance Glenn Kronick Special Thanks Dave Ferguson Lt. General Robert Springer, USAF-ret Lee Milligan David Pollack Karly Young James Lamorticelli Jacqueline Lay Matt Ruhl Tara Stivers Kris Kraves Dorothy Peters Lisa Nielsen Rozita Tolouey Paul Walkden 04 Credits Introduction In 1939, the Soviet Union under the control of Joseph Stalin recognized Nazi Germany's intentions to build for war. With the hasty urgings from the Commissariat of the People for the Aviation Industry, an experimental construction bureau named Polikarpov OKB started work on the prototype of the MiG-1 fighter plane, so named for its principal designers Artyom Ivanovich Mikoyan and Mikhail Iosifovich Guryevich. [. . . ] Never hold a break turn for so long that you are unable to maneuver (have little speed or altitude) when you come out of it. 48 Flying · Break turns place extreme G-forces on the plane and pilot, and can lead to Blackouts from sustained high G force. The MiG-29's flight control computers do not limit the amount of G the aircraft will pull (generally between -3. 0 G to + 9. 0 G), but if you hold a break turn too long and the screen begins to go dark, relax the joystick to reduce the tightness of the turn, or use the B key to activate your Air Brakes to reduce the aircraft's speed through the turn. Don't forget to deactivate the air brakes when you no longer need them. You can choose whether you wish to have MiG-29 simulate blackouts from high-G turns and Redouts from negative-G situations. Go to Options on the Main Menu, and check Blackouts/Redouts. As with any aircraft control movement, strive to make your breaks crisp and precise, with a definite purpose in mind. When you are good at break turns, you will be able to come out of one heading in precisely the direction you want to go. Watch your speed and altitude whenever you are performing break turns. Roll A Full Roll consists of a complete rotation of the aircraft around its longitudinal axis, from level flight to inverted, and back to level. As with all aerial maneuvers, make your rolls precise and efficient. Ideally, a roll should not include any forward or backward pressure on the joystick, and you should come out of the roll headed in exactly the same direction you were headed when you started it. Flying · Make sure you have plenty of altitude and airspeed, then get into level flight and check your airspeed, heading, and altitude for reference. Push the stick to the left, without any forward or backward pressure. Pull back on the stick and hold it back while the airplane goes through a complete circle, then push the airplane back to level when you approach normal flight attitude again. Stay aware of where your airplane is during the loop, and keep a close eye on your altitude and airspeed indicators. Try to keep the Pitch Ladder rungs horizontal through the loop. When COBRA you are coming out of the loop, make your control motions definite and precise. You should be headed the same direction you were when you began the loop, and your altitude and airspeed should be pretty much the same as when you started. Try to visualize the movement of your aircraft through the air so you always know where you are in the loop, and can come out of the movement easily and under control. Perform loops at various speeds, and note how much altitude or speed you lose. You should always know the energy price of any maneuver you undertake. · When you are satisfied with your loops, regain any altitude you may have lost then check your fuel supply before going on. LOOP Flying 51 Half-Loop Like the Roll, the Loop is more useful as a part of a more complex maneuver than it is by itself. A loop merely returns the aircraft to its start conditions. A Half-Loop, on the other hand, is a maneuver you will have to get good at, since it is a vital part of some of the most effective air combat maneuvers. [. . . ] IN NO EVENT SHALL NOVALOGIC'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. License NovaLogic grants you a nonexclusive, nontransferable license as follows. You are entitled to use this product for your own use, but may not make (except for backup), sell or transfer reproductions of the software or manual to other parties in any way, nor rent, lease, or preview the product to others without the prior written permission of NovaLogic. [. . . ]

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