User manual GAMES PC SYSTEM SHOCK 2

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Manual abstract: user guide GAMES PC SYSTEM SHOCK 2

Detailed instructions for use are in the User's Guide.

[. . . ] This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE · · · · · Do not stand too close to the screen. [. . . ] Endurance (END) : Endurance increases your maximum hit points, decreases the amount of damage taken from psi overload, and decreases the amount of damage caused by radiation and toxins. Psionics (PSI) : The Psionics stat increases your maximum psi points, increases the effects of psionic disciplines and makes it easier to overload without burning out. Agilit (AGI) : Agility increases your running speed, decreases the amount of kickback done by weapons and decreases the amount of damage taken when falling or knocked about. Cybernetic Affinity (CYB) : Cyber affinity increases your chances of success when using the hack, repair and modify tech skills. A higher CYB also reduces the number of dangerous nodes encountered when using these skills. OS UPGRADES At certain points in the game, you will be offered the option of purchasing these bonus abilities at special training devices. Each OS upgrade unit will only work once. POSSIBLE OS UPGRADES ARE: Strong Metabolism : Pharmo-Friendly : Pack-rat : Speedy: Sharpshooter : Naturally Able : Cybernetically Enhanced : Tank : Lethal Weapon : Security Expert : Smasher : Cyber-Assimilation : Replicator Expert : Power PSI: Tinker : Spatially Aware : You take 25% less damage from radiation and toxins. You do 15% more damage per shot (not for psionic attacks). You gain 8 cybernetic modules to use at upgrade units. All your hand-to-hand attacks do 50% more damage. Your hacking skill is +2 against security computers. If the person with the stored template later dies, the machine can restore them to a semblance of their past, healthier condition. If a player dies on a level in which they have activated a bioreconstruction machine, then they come back to life at the station. Assault Rifle: Well-loved by ­ Capt. William Bedford Diego, commenting on the defence of Boston Harbor. grunts everywhere, the M-22 Assault Rifle is a good entry into the world of automatic rifles. Rapid-fire keeps vulnerable enemies down and the single shot mode is good for accuracy. Armour penetration and damage potential are both moderate. When used for heavy automatic fire, the aim point tends to "wander". The design by committee nature of the unit however has led to some questions being asked regarding its reliability. Laser Pistol: The deadlier cousin of the Sparq pistol, the Apollo H4 Laser Pistol relies on refracted light instead of electricity to damage its target. While it has a fairly large battery, the weapon must be replenished at a recharge station. The overcharge setting can be used to get out of a tight spot, but puts an inordinate strain on the unit's energy supply. [. . . ] The best of them have bugs and quirks that are hard for the game programmers to fathom and they all force a project into a particular path which may or may not correspond to the high level design. Luckily, we did our homework for Shock and focused very hard on coming up with a design that leveraged the capacities of the engine, while not trying to pursue unobtainable goals (making a Quake or Unreal clone). Our design work paid off because we work with the strengths of the engine (AI, complex object interactions, scripting) and not against them. Another aspect of the project that revealed its two sides was the nature of our engine re-use. [. . . ]

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