User manual GAMES PC THE ELDER SCROLLS ADVENTURES-REDGUARD

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Manual abstract: user guide GAMES PC THE ELDER SCROLLS ADVENTURES-REDGUARD

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[. . . ] Credits Development Team Project Leader: Todd Howard Lead Pr ogrammer: Andy Taylor Lead Artist: John Pearson Programming: Andy Taylor Richard Clark World Ar t: Michael Kirkbride Jimmy Alam Todd Howard Kurt Kuhlmann Sean Conlon Don Nalezyty Character Art And Animation: John Pearson Hugh Riley 2D And Inventory Ar t: Hugh Riley Additional Pr ogramming: Guy Carver Craig Walton Marvin Herbold Morten Moerup Peter Sundholm Paul Hoggart Cutscene Animations XL Translab: Sean Ekanayake Steve Green Josh Jones Mark Jones Gionvanni Nakpil Christopher Ondrus Istvan Pely Christopher Singh Michael Smith Rafael Vargas Stor y Paintings: Mark Jackson Original Scor e: Chip Ellinghaus Grant Slawson Editing: Ken Rolston Design And W riting: Todd Howard Michael Kirkbride Kurt Kuhlmann Table of Contents Marketing Sales: Vlatko Andonov Public Relations: Ashley Cheng Website: Bob Ippolito Istvan Pely Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv Playing the Game Starting a New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 1 Controls Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 1 Sword Fighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 2 Exploring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 4 Using Items & Inventory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 6 Talking to People . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 7 Storyline & Helpful Hints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 8 Main Menu & Misc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . User's Guide 8 Pocket Guide to the Empire Welcome, Citizen!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pgE 1 Skyrim. . . . . . . . . . pgE 3 pgE 9 pgE 24 Credits. . . . . . . . . . . . . . . [. . . ] The rise of Wayrest has lessened Daggerfall's importance as a trading port, although it should bene fit from the opening of trade with the interior of the province. Wayrest Wayrest has always seen itself as the rival of Daggerfall, but continues to suffer from an inferiority complex that is evident in the ostentatious display of its ruling house. Daggerfall was already a well-established kingdom when Wayrest was merely a col lection of rude huts at the mouth of the Bjoulsae River. But Wayrest prospered mightily after the Fall of Orsinium when the commerce from pgE 20 pgE 21 the whole of Tamriel began to flow past its gates, and today it boasts the largest and richest population in High Rock. The merchants of Wayrest have welcomed the arrival of the Empire, particularly the Navy's Northwest Fleet, which has made suppression of the notorious pirates of the Iliac Bay its top priority. Isle of Balfiera This island in the Iliac Bay has been used for centuries as a neutral meeting place for diplomatic negotiations and treaty signings by the kingdoms of High Rock. It is also famous for the enigmatic structure known as Direnni Tower, a circular tower soaring hundreds of feet into the sky. The tradi tional ruler of the island is known as the Castellan of Balfiera, perhaps reflecting his original role as comman der of Direnni (or Balfiera) Tower, which was used as a fortress, prison, and palace by the infamous Direnni Hegemony. Even more curiously, the hereditary Castellans are High Elves, the only known Elven ruling family remaining in human lands. The Castellans continue to reside in the Tower, although its true provenance and purpose remains a mystery. A recent archaelogical study, using the latest techniques of divination and sorcery, has pushed the Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel. Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored. The Western Reach The Western Reach is actually the easternmost section of the Breton lands; its name derives from its location on Skyrim's western border. During the First Empire, it was incorporated as one of the Holds of Skyrim, and many Nords settled in its rolling hills and pleasant valleys. But they paid a terrible price during the Dissolution of Skyrim's Empire; the Aldmeri retook the Western Reach with a vengeance, slaughtering the Nord colonists to a man; precious little Nord blood flows in the veins of today's Reachmen. As a hedge against future incursions from Skyrim, the Aldmeri fashioned the Western Reach into an impregnable bastion. Thus, the Western Reach remained under Elven rule the longest of any part of High Rock, and the legacy of this dark sojourn can still be seen today. The Reachmen are a mongrel breed, even for Bretons. Descended original ly from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable. The uprising that finally "freed" the Western Reach ended in the extermination of the Aldmeri over lords, but Elven blood still flows strong in the Reachmen, and they share the secretive, haughty demeanor of that race. In later years, they traded and exchanged customs with the Orcish villages that shared their mountains, and eventually learned much of the beastfolk's magic. Reachmagic is still widely studied, although it is banned by the Mages Guild (who fear it as dangerous and wild hedgewizardry), and the Reachmen are often referred to as the "Witchmen of High Rock. " Banditry and lawlessness continue to plague the region, and it remains under the direct rule of Provisional Governor Titus Alorius. Travelers are advised to avoid this region until the present disturbances are quelled-- a state of affairs, however, that is likely soon to be rectified. The benefits of membership in the Empire are so patent, and the resistance of the rebel lious Reachmen so futile, that it is to be expected that the Western Reach will soon join the rest of High Rock in the new era of peace and prosperity wrought by the tireless efforts of Tiber Septim and his loyal companions. [. . . ] If this happens, you can do one of two things: 1. Hit ALT-TAB to switch applications, and ALT-TAB back to Redguard. Get the latest Win 95 video driver from your manufacturer. Specific Card Notes: Number 9 771 (S3) The driver dated 7-14-1997 has a problem. [. . . ]

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