Detailed instructions for use are in the User's Guide.
[. . . ] Upon examining your record and interviewing your commanding officers, we selected you to join us because you have demonstrated the characteristics necessary for starship command. The instructors at this academy, every one of which walked these halls as a student at one time, will mould you into a fearless and deadly instrument to ensure the future of our Empire or break you and leave you behind. You may succeed, and success is rewarded with a command upon graduation, but most likely you will fail, which means dismissal and immediate return to your previous posting, but in either event your attendance here places you among a select group of the finest warriors in the Empire. Glory and honour to you, and your house.
QAPLA' GENERAL CHANG COMMANDANT, KDF ELITE COMMAND ACADEMY
SYSTEM REQUIREMENTS
To play Star Trek®: Klingon AcademyTM you must meet or exceed the following system requirements. [. . . ] If you established the tractor link, the triangle is blue colour. If you are being tractored, the triangle is yellow. These indicators indicate which direction you should turn to face the target of your tractor beam in the case of a blue triangle, or to face the enemy that has you in a tractor beam of their own. TARGETED SHIP INDICATOR: When you target an object, a target indicator is placed upon that object's graphic. This indicator is composed of three arrows. When you lock the targeted object, the three arrows become outlined. The arrows making up the targeting indicator are yellow-orange if the enemy is outside of primary weapon range, dark red if the enemy is within primary weapons range, and bright red if within range of the secondary weapons. MAGNIFICATION INDICATOR: Near the targeting reticule, a small text readout will appear of the magnification of the main view screen is set to any level other than normal.
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EMERGENCY MANEUVERS
Through the VOS or via hotkeys you can send an immediate command to the Helmsman to perform a dangerous emergency manoeuvre. By pressing Emergency Turn, the ship will be allowed to make sharp turns in excess of its design specifications. By pressing Emergency Stop, the ship will come to a complete stop very quickly and will transfer movement power to shields. By pressing Emergency Reverse, the ship will almost immediately stop and begin accelerating in reverse. The small rectangular box represents the area you are currently viewing. The thick dashed line running horizontally through the radar strip represents the horizontal plane of your ship. Targets above this line are above your ship, and targets below the line are below your ship as well. The thinner dashed lines above and below the horizontal centreline indicate the maximum elevation/depression of the gunnery chair. As in the HUD radar modes, known enemy vessels will appear as red dots, friendly vessels will appear as blue dots, and unidentified vessels will appear as gray dots, and heavenly bodies will appear as gray dots or circles. Ships that are detected while cloaked will appear as a blinking white dot.
WEAPONS INDICATORS
Below each arc segment of the Gunnery Radar are icons that represent all weapons in the arc section above them. Each type of weapon gets a different icon, and each weapon tube or emitter gets its own icon. For example, if a ship has 2 photon torpedoes tubes, there would be two icons of the same type here, the type representing the fact that they are photon torpedo tubes and the number indicating there are two separate launchers. As the weapons charge up, the icons get brighter. When fired, the icons go dark and then brighten up as they recharge. If the target is capable of being hit by an individual weapon, the icon turns green. [. . . ] Carson
Murphy Dunne
John Shull James Horan
Jamie Alcroft
Lex Lang
Torlek Thok Mak Poktarl Civil War Engineer, Battlestation Commander Academy Helmsman, ra'wI'a Captain, Freighter Captain 1, tIHoy Captain Civil War Communications Officer, Garlok, Starbase 1, Tholian Commander, Tutorial Instructor Civil War Marine Commander, VutwI' Hech Captain Academy Weapons Officer, Chang's Communications Officer, Wingman 1, Povaq Captain Academy Communications Officer, Federation Commander 2 Academy Engineer, Gorkon Allied Command, Starbase 2 Academy Security Officer, Freighter Captain 5, QeynoHo Academy First Officer, Hovak Captain, Starbase 3 Academy Marine Commander, Starbase 4, Wingman 2, Romulan Captain 2 Civil War Weapons Officer, Freighter Captain 2, Altair Star Captain, Soorex Civil War First Officer, Hopogh Captain, Fed. Commander 4
EUROPEAN PACKAGING A CREATIVE EXPERIENCE, LONDON
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CUSTOMER SUPPORT
Thank you for purchasing Star Trek®: Klingon Academy. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give gameplay hints through our Technical Support number. [. . . ]