User manual GAMES PC THIEF-DEADLY SHADOWS

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Manual abstract: user guide GAMES PC THIEF-DEADLY SHADOWS

Detailed instructions for use are in the User's Guide.

[. . . ] We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. PRECAUTIONS TO TAKE DURING USE · · · · · Do not stand too close to the screen. Sit a good distance away from the television screen, as far away as the length of the cable allows. [. . . ] If it's a Flash Bomb or Mine, you will toss it into the world. Press the Backspace key to clear your inventory. Inventory items will only stay on screen for five seconds after they are selected; press Tab to bring the item back on screen. Almost every inventory item also has a hot key, which will directly select the item. Using inventory objects with objects in the world Some objects in your inventory (like keys) can be used on objects in the world. To use (for example) a key on a door, select and use the key. The key icon will zip the centre of the screen, indicating that it can be used on other objects. Centre the door on your screen, so that it becomes highlighted. Using the door while your key is centered will use the key on the door. While one of these tool objects is currently selected, you will be unable to use most fixed-in-the-world objects. For example, if a key is your currently selected object, you will be unable to press buttons or pull levers. Picking pockets The great thing about being a thief is that you can pick up things that someone else foolishly thinks they're hanging on to. Of course, the pocket hasn't actually been invented yet, but many people will have a key or a purse of coins hanging at their hip. (see Player Tools, below) Running instead of walking will also make much more noise and make it much more likely that you will get caught. Don't Leave Evidence Even if no one has seen or heard you, you can still give yourself away by leaving evidence. If you've knocked a guard unconscious, and you leave his body in the middle of a travelled hallway, the next person who walks by is going to be just a mite suspicious. Don't be surprised to hear alarm bells sounding, if you leave a trail of slumbering victims in plain sight. If you defeat an opponent, hide the body in the shadows, so that other passers-by won't be alerted to your presence. If you have Water Arrows to spare, use them to clean up incriminating bloodstains. (see Player Tools, below) Closing doors behind you can also serve to keep anyone from becoming suspicious. Also be aware that, if you steal a treasure that's prominently displayed, someone might notice if it goes missing. Take Advantage of the Less Skilled Chances are, the people around you aren't trained thieves. They don't pay attention to how much noise they're making, and they're not properly paranoid about their personal possessions. Much of the time, your enemies will be making a fair amount of noise, (walking, humming, whistling, or mumbling) so you can hear them before you see them. It's a good practice to stop in a shadowy place and listen for a few moments before moving into a new area. You can also "listen at doors" (eavesdrop) by leaning into the door. [. . . ] Remember the rules of the Master Thief: · Stick to the shadows, and avoid brightly lit places whenever possible. · You're more visible when you're moving than when you're standing still. · You're more likely to be seen when you have a weapon drawn. · You're less likely to be seen if you stick close to walls, than if you're out in open spaces. [. . . ]

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