User manual GAMES PC TOMB RAIDER-THE LOST ARTIFACTS

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Manual abstract: user guide GAMES PC TOMB RAIDER-THE LOST ARTIFACTS

Detailed instructions for use are in the User's Guide.

[. . . ] WARNING: READ THIS BEFORE PLAYING ANY COMPUTER/VIDEO GAME A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or computer monitor may induce an epileptic seizure in these individuals. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play. [. . . ] If Lara loses sight of the enemy, it will break her lock, but that enemy will still be assigned as the current target. The camera will track the current target, so even if Lara loses sight of it, you can still see where it is. To make Lara continue shooting the current target after she has lost her lock, simply point her in the right direction If you want to shoot a different enemy, simply let go of the Action Key, and Lara will pick a new target. While you have your guns out, Lara can no longer do anything that would involve the use of her hands. These actions are described below. Other Actions Other Actions Other Actions Other Actions Other Actions Vaulting If Lara is faced with an obstacle that she can climb over, pressing Up and the Action Key will make her vault onto it. Climbing Some walls are climbable. If Lara comes across such a surface, pressing Up and the Action Key will make her jump up (if there is room) and catch handholds on the wall. She will only hang on while Action is held down. She can then be made to climb up, down, left and right by pressing the Cursor Keys. Pressing the Jump Key will make Lara jump backwards away from the wall. When Lara arrives at the top of the ladder she may be faced with a small opening, pressing the Crawl Key will make Lara duck and pressing Up on the Cursor Keys will make Lara crawl into the gap if she will fit. Duck and Crawl As described above Lara can Duck by pressing the Crawl Key and crawl by keeping that key pressed while using the Cursor Key to move her as you wish. Lara can also pick up objects while crawling. Simply position her right in front of the object and press the Action Key. Grabbing hold If Lara is near a ledge while she is jumping, pressing and holding the Action Key will allow her to grab the ledge in front of her and hang there. If a wall is climbable, Lara can catch onto it anywhere (not just ledges). Press Left or Right, and Lara will shimmy sideways. Pressing Up will make Lara climb up to the level above. With Look held down, the Cursor Keys allow Lara to look around her. Once you let go of Look, the view returns to normal. (TIP: if you are trying to line Lara up for a jump, and the camera is in an awkward position, pressing just the Look button on its own will show you exactly what direction she is facing. ) 7 7 IN GAME MENU RINGS IN GAME MENU RINGS IN GAME MENU RINGS IN GAME MENU RINGS IN GAME MENU RINGS While in-game pressing the ESC key will display the Menu Rings. Press Left and Right to rotate the menu ring. Press the Action Key to select the foremost item. Press Up or Down to swap between Inventory, Items and Options rings (see Menu Ring for details of the options available). Press ESC to deselect an item, and press the ESC Key again to exit the Menu Rings. OPTIONS RING OPTIONS RING OPTIONS RING OPTIONS RING OPTIONS RING Passport The options open to you are: Load Game, Save Game or Quit to Title Screen. Personal CD Player Refer to Starting The Game as it does exactly the same as described there. INVENTORY RING INVENTORY RING INVENTORY RING INVENTORY RING INVENTORY RING Stopwatch Select the Stopwatch to display the time you have spent playing the current level plus other statistics. SAVE GAME To save the game at any point, bring up the Passport Screen and select Save Game. [. . . ] Just what kind of power does this Fifth Artifact have?All would doubtless become clear as Lara pulls herself ashore on a deserted French coast. 13 13 13 13 13 Credits Credits Credits Credits Credits EIDOS INTERACTIVE Tomb Raider: The Lost Artifact was designed and produced by Philip Campbell, Rebecca Shearin and Gary LaRochelle at EIDOS Interactive using CORE's TR3 development tools. No animals or programmers were harmed during the production of this computer game. Product Manager Renee Pletka (US) Toby Feldman (UK) Quality Assurance Franklin Vasquez Eruch Adams Shawn Taylor Daniel Franklin Ralph Ortiz Marketing Support Jennifer Fitzsimmons Antonia Phillips Greg Rizzer Brian Kemp Bryan Davies Senior Designer Project Leader Philip Campbell Artists Rebecca Shearin Gary LaRochelle Producer Mike Schmitt Special Thanks Rob Dyer Nick Earl Dave Cox Robert Barrett Kevin Weston James Poole Mike Kelly Jo-Kathryn Reavis Mike Kawahara Barbara Smith Brian King Ken Schmidt Chantal Slagmolen and everyone else at Eidos Interactive. [. . . ]

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