User manual GAMES PC ULTIMA II

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[. . . ] Ultima IITM By Lord British Documentation by Mary Taylor Rollo Disclaimer This document is a word-for-word digital copy of the printed Ultima II manual that came with the original Ultima 2. It is intended to accompany the Ultima 1-6 CD compilation. Origin apparently decided that this document was not necessary for redistribution when putting the CD together. However, there's a wealth of information about the world of Ultima 2 within the pages of this document. [. . . ] So it' time to identify weapons and armour; then lets meet in the pub. s CHOOSE YOUR POISON The weapons dealer will ask you to choose between 1)DA 2)MA 3)AX 4)BO 5)SW 6)GR 7)LI 8)PH. These represent respectively, dagger, mace, ax, bow, sword, greatsword, light sword, and phaser. Since that' too difficult to read, here' a table: s s Dealer 1) DA 2) MA 3) AX 4) BO Item Dagger Mace Ax Bow Dealer 5) SW 6) GR 7) LI 8) PH Item Sword Greatsword Light Sword Phaser Each is more effective than the one before it and more expensive too. Be careful because at first you aren'apt to be agile enough to wield anything larger than an ax. t At the armoury, you can buy leather, chain, plate, and the magical reflect and power armours. You may as well wear your new armour and ready your new weapon right away; be prepared. There is one weapon you cannot buy; you must earn it. Wizards and clerics are probably smarter to wait a few turns before purchasing spells, because they need armour and weapons too. When your character can afford them, you can refer to the " Magic Spells"given with the command list to decipher what' being offered you in the magic store. s THE PUB AND ITS PROPRIETOR Pubs have always been centers for gossip and street wisdom. The universe of Ultima II is no exception. And, as usual, the barkeep is the wisest of all. When you talk to bartenders, they' ask, ll 1-BUY, 2-TIP?If you buy, you' get a drink at a reasonable price and a comment that may or may not be useful. ll If you choose " tip, "the ' keep will ask how many gold pieces you' willing to spend, up to nine. re Pay up and you' get an important clue about the workings of the game, Ultima II-- which, of ll course, you may have already heard if you' asked the ' before. ve keep Bartenders' information helps you play Ultima II successfully and with understanding. But only from oracles and sages can you get strategy hints that enable you to win the game. They are expensive, and they too can repeat themselves. IN THE MAELSTROM Armed and shielded, you' ready to venture into the countryside. Chances are, you' meet a re ll monster or two in your travels. [. . . ] She was a master of moving objects spiritually from the age of three and proudly apprenticed to Mondain at age eleven; she had acceded to many times his power. The world she created made Mondain' reign look prosperous s and carefree. 18 For Minax was not content to spread evil among the good, causing misery and pain; she preferred to sow seeds of evil in the good, and thus set the good against good leaving no person untouched. Destruction abounded and guilt and self-hatred tainted the Earth. [. . . ]

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