User manual GAMES PC UNREAL TOURNAMENT

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[. . . ] TABLE OF CONTENTS System Requirements . . . . . . . . . . . . . . . . . . . . . . 2 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Game Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . 5 Menus: Quick Reference . . . . . . . . . . . . . . . . . . 6 Menus: Full Description . . . . . . . . . . . . . . . . . . . . 8 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Team Commands/Taunts . . . . . . . . . . . . . . . . . . 30 Game Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Advanced Techniques. . . . . . . . . . . . . . . . . . . . . . 32 ChaosUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Rocket Arena . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 1 SYSTEM REQUIREMENTS CPU: Intel PentiumTM 200MHz or AMD K6 200MHz or better processor Memory: 32MB RAM (64MB recommended) Available HD Space: 300MB (605 recommended) CD-ROM Drive: 4x or faster CD-ROM or 4x or faster DVD-ROM Drive Audio System: DirectXTM 7. 0 Compatible Sound Card Video System: PCI Local Bus Video Card (8M 3D accelerator recommended) O/S: Windows® 95/ 98/2000/Windows® NT 4. 0 A downloadable Linux version* is available at; http://www. unrealtournament. com *Not supported by Infogrames Technical Support. Network and Internet Play: via TCP/IP (28. 8K minimum speed) INSTALLATION UNDER WINDOWS® 95, 98 OR 2000 1. Quit all other applications and insert the Unreal Tournament Game CD into your CD-ROM drive. If Windows® is set up to use the CD AutoPlay feature, Unreal Tournament will automatically display its installation screen, shortly after you insert the CD. [. . . ] Secondary Fire: Lobs a shrapnel grenade that explodes on impact. This portable enemy blender can deliver instant death at any range. While the rate of fire is slow, the Flak Cannon's destructive power is formidable. The primary fire discharges a concentrated explosion containing several pounds of jagged metal shrapnel. At point-blank range, the result is usually lethal. The secondary fire launches a shrapnel grenade that explodes on impact. Few opponents survive a direct hit from a Flak Cannon grenade. BioRifle Primary Fire: Fires clumps of toxic sludge. Secondary Fire: Hold and release to fire a larger clump of toxic sludge that bursts into multiple clumps upon impact. This unconventional close- to medium-range weapon is more deadly than it appears at first glance. The primary fire spews clumps of toxic sludge that glom onto solid surfaces, and float in water. They explode after a few seconds (or when touched by another object or passerby), causing considerable damage. Some competitors cover the floors, walls and ceilings of narrow hallways with the stuff while running backward to trap unwary pursuers. Press and hold the secondary fire to load up and fire an enormous blob that will literally splash apart when it hits a surface, spreading smaller hunks of the dangerous substance across a wide radius. 22 Sniper Rifle Primary Fire: Normal rifle shot. Secondary Fire: Zoom in on target. The fact that its basic design has remained virtually unchanged for decades testifies to the Sniper Rifle's timeless and universal functionality. The primary fire deals out an extremely robust rifle round capable of abruptly ending a competitor's quest for the title of Grand Champion. The secondary fire zooms in on your target, allowing you to save time, effort and ammunition by terminating them with a single shot to the head. Press and hold the secondary fire to zoom; press secondary fire again to return to normal view. Minigun Primary Fire: Normal firing rate; more accurate. Secondary Fire: Faster firing rate; less accurate. As simple as it is dangerous, the Minigun features a rotating barrel assembly and an unmatched rate of fire. If the primary fire isn't fast enough for you, try the much faster (and less accurate) secondary fire. Good aim is the key to mastering the Minigun. With a little practice you'll be reducing your opponents to helpless bullet catchers at every opportunity. [. . . ] Toro for tons of textures, the great Proxy-waves and moral support in general :) , Syborg aka "the voice of the annoyed turret commander, Beelzebubba for last minute emergency manual writing, Spank for his great publicity work everyday, Major for helping inn the beginning of ChaosUT to make the Proxies jumping into the right directions ;) , our lovely bunch of testers (R. Flagg, JB, Syborg, LoQtUS, Dachmo & Holymoo) who helped us with uncountable bugs, all people at Infogrames and Epic who believed in the Chaos and helped us to make this thing happen, especially Tim Hess, Steve Allison, Steve Polge and "CliffyB" and many greetings to all the rest of the ChaoticDreams team (which you can find at http://www. chaoticdreams. org/team. html) !!! ROCKET ARENA CREDITS Programmers: Mappers: Brandon "Green Marine" Reinhart Mike "Mongo" Lambert Eavy Rich "Akuma" Eastwood - RA-Akuma Sidney "Clawfist" Rauchberger - RA-Clawfist Cliff "CliffyB" Bleszinski - RA-CliffyB Erik "Ebolt" Boltjes - RA-Ebolt Cedric "Inoxx" Fiorentino - RA-Inoxx Warren Marshall - RA-Warren Heiko Dreyer - RA-Heiko Pete Simpson - RA-GE][ Cooper "BigBird" Faust - RA-Outworld Heikki "Shinigami" Laube-Pohto - RA-Shinigami David Munnich - RA-DavidM, RA-DavidM2 39 EPIC/DE CREDITS Programming Erik de Neve Steve Polge Jack Porter Brandon Reinhart Tim Sweeney Carlo Vogelsang Dave Carter Shane Caudle Pancho Eekels Steve Garofolo Mike Leatham Everton Richards Dan Sarkar James Schmalz Cliff Bleszinski Elliot Cannon Shane Caudle Pancho Eekels Dave Ewing Cedric Fiorentino Alan Willard Alexander Brandon Sascha Dikiciyan Dave Ewing Lani Minella Shannon Newans Michiel Van De Bos Mark Rein Jay Wilbur INFOGRAMES Producer Associate Producer Director of Studio Operations QA Manager QA Supervisors Matt Powers Timothy Hess Art & Models Level Design Music & Sound Biz Michael Gilmartin Thomas MacDevitt Donny Clay Jeff Loney Ezekiel `Chuck' Nunez QA Test Lead Tomasi Akimeta, Jr. Plep Testers Jared Jackson Ted Tomasko Mike Tetz Donny Clay Compatibility Supervisor Dave Strang Compatibility Lead Chris McQuinn Compatibility Analysts Tim Moore Cuong Vu Randy Jones Adam Stokke Blair Reynolds Director of Marketing Barbara Gleason Product Marketing Manager Melissa Farmer Manager of Creative Services Sheryl Knowles Creative Services Coordinator Chris Curtis Graphic Artists Masanori Shimozato Bill Fitts Moye Daniel Documentation Manager W. D. Robinson Documentation Bruce Harlick Rick Fish Special Thanks Dave Dissinger Colortech 40 Technical Support (U. S. [. . . ]

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