User manual GAMES PC WORLD OF WARCRAFT-MORE MAGIC & MAYHEM

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[. . . ] Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies. Magic Twists as Gears Turn More Magic & Mayhem brims with magic and technology steeped in the Warcraft setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcraft computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology. [. . . ] (If you roll this property randomly for an inappropriate weapon, reroll. ) Strong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, circle of death, greater magic weapom; Price +5 bonus. Azuresong Mageblade Description: These thin blades are designed for arcane casters, who can wield them with proficiency regardless of whether or not they have the appropriate feat. Any arcane spellcaster can identify this weapon and its powers by simply holding it and making a DC 15 Spellcraft check. The sword's pommel is wrapped in an azure leather strap encrusted with musical notes that, if played on a wind instrument, produce a hauntingly beautiful melody. Powers: The azuresong mageblade is a +1 warblade of spell power. The weapon also functions as a permanent spellstone, of the sort create spellstone* creates, and all spellcasters are considered proficient with the weapon. Moderate conjuration; CL 8th; Craft Magic Arms and Armor, Empower Spell, create spellstone*; Price 120, 320 gp; Cost 60, 320 gp + 4, 800 XP . Wounding Description: Etchings of hungry mouths and goblets adorn this cruel-looking weapon. Powers: A wounding weapon deals 1 point of Stamina damage from blood loss when it hits a creature. A critical hit does not multiply the Stamina damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Stamina damage dealt by this weapon. Moderate transmutation; CL 10th; Craft Magic Arms and Armor, greater magic weapon; Price +2 bonus. Black Malice Description: Made entirely of thorium, this massive mace is intended only for the strongest of wielders. The weapon is extremely large and heavy. The mace is entirely black in color, save for silver metal spikes jutting out from the thick, evil-looking head. Powers: Black malice is a thorium +2 shadowbolt heavy mace that grants its wielder protection from good. Black malice radiates evil that detect evil and similar divinations can detect (moderate aura). This weapon bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Strong necromancy; CL 12th; Craft Magic Arms and Armor, protection from good, shadow bolt*; creator must be evil; Price 54, 312 gp; Cost 37, 312 gp + 1, 360 XP . Specific Magic Weapons Archaic Defender This section lists a few of the more well-known weapons found across the lands of Azeroth. Description: This slightly curved blade is of exceptional craftsmanship. The sword's pommel is wrapped with smooth leather straps that wind themselves about the wielder's hands in combat, allowing him to keep a tight and even grip on his weapon. Powers: The archaic defender is a +2 parrying shortsword that provides an additional +2 dodge bonus to AC when the wielder takes the total defense action in combat. The wielder also gains a +4 bonus on checks to resist being disarmed. Moderate abjuraton; CL 12th; Craft Magic Arms and Armor, shield; Price 31, 310; Cost 15, 810 + 1, 240 XP . [. . . ] In a process that lasted 2 years, the elf slowly took apart the staff to learn its secrets. Shortly thereafter, he realized that he couldn't put it back together. While the elf continues his quest to reassemble the work of the master tinker, he has trained his apprentices to recreate some of the effects. These lesser staffs, known as "Zecker firestaffs, " still have a variety of functions. [. . . ]

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