User manual GAMES PC WORLDS OF ULTIMA THE SAVAGE EMPIRE ULTIMATE ADVENTURES

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Manual abstract: user guide GAMES PC WORLDS OF ULTIMATHE SAVAGE EMPIRE ULTIMATE ADVENTURES

Detailed instructions for use are in the User's Guide.

[. . . ] World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U. S. and/or other countries. Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U. S. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. [. . . ] When making higher-level skill items, you'll have to get different ingredients anyway, as these blueprints often require a wide range of components. Acquiring Blueprints The blueprints to make an item are called different things depending on what trade skill they fall under: plans, schematics, formulae, recipes, patterns, and more. . When you first learn a production trade skill, you are provided with a few blueprints. Most other blueprints are bought from an appropriate trade skill vendor. Blueprints you buy from vendors have a minimum skill level before you can purchase them. While many blueprints only come from vendors, some blueprints can also be found as rare loot from monsters, as quest rewards, or purchased from other players. All blueprints, except for the ones you get when you first learn a skill, have a required skill level before you can use them. Blueprints found as loot from monsters must be scribed manually into your trade skill blueprint list by right-clicking on them from your inventory. Once acquired, the blueprint is added to your blueprint list for the trade skill. Alchemy enables you to brew potions, oils, and other substances. Potions are imbibed by players and provide various benefits, while oils are applied to weapons and armor for added effect. Blueprints are called: Recipes Alchemy Blacksmithing lets you make weapons and metal armors. It is an extremely useful skill and can earn you significant cash, since you can make weapons usable by all classes. Unlike potions, bandages take a brief time to use, so they are more suited for use after or before battle. Blueprints are called: Formulas First Aid these basic ingredients, some recipes also call for the occasional herb or odd object. All enchanting recipes also require that you have a rod in your inventory before you can cast them. Enchanting Tips: Since you do not create a tradable item with enchanting, you must enchant other people's equipment through the trade window. At the bottom of each player's trade window is a single non-tradable slot. Once another player places an item in this slot, you can click on it to enchant it. The enchantment will not be complete until both players then click the trade button at the bottom of the window. Blueprints are called: Formulas Secondary Skills Secondary skills are useful skills that you can learn these without using up your two trade skill slots. However, you learn them and improve them just as you would trade skills. 102 The enchanting skill lets you place various magic abilities on equipment. You can enchant equipment to have attribute bonuses, damage enhancements, spell protection, and even skill boosts. The enchanting skill does not require a gathering skill, since the main ingredients for this trade skill are actual magic items. [. . . ] Licensor expressly disclaims any warranty for the Game, including the Game Client and Manual(s). THE GAME, GAME CLIENT AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF CONDITION, DEFECTS, USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR USE, OR NONINFRINGEMENT. The entire risk arising out of use or performance of the Game, Game Client and Manual(s) remains with the user. Notwithstanding the foregoing, Licensor warrants up to and including 90 days from the date of your purchase of the Game that the media containing the Game Client shall be free from defects in material and workmanship. [. . . ]

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