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Detailed instructions for use are in the User's Guide.
[. . . ] Quick Start
Build a Zoo in Four Easy Steps
The first thing your zoo needs is an exhibit for animals to live in. This button opens a panel with a bunch of tabs on it. The tab with a fence on it should already be selected for you--click it if it isn't. Click and drag the cursor to construct a section of fence, and then release the mouse button. [. . . ] · The lower-left tool levels gentle terrain by leveling hills or by filling valleys. · The lower-right tool levels steep terrain by leveling cliffs
or by filling moats.
Create gradual hills/valleys Level hills/valleys Create sheer cliffs/moats Level cliffs/moats
Zoo Tycoon
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13
Using the Tools
Adopt Animals
After you've built an exhibit, it's time to adopt animals to place in it. There is a wide variety of animals to choose from, ranging from less expensive, commonly available animals to expensive, rare animals. More animals will become available as you fund research and conservation programs (see page 23). Clicking the Adopt Animals button opens the Animals Available panel.
When you select an animal in the Animals Available panel, a brief summary--the animal's cost to adopt, the geographical location in which it is naturally found, its habitat, and the kinds of exhibit features it prefers--appears at the bottom of the panel. For additional information about that animal, click the Animal Facts button.
Put male and female animals in the same exhibit to increase the chance of baby animals appearing.
Animal Facts Panel
This panel contains a large image of the animal you've selected, as well as detailed information about the animal, including what it likes in its exhibit and its behavior in captivity.
Adopt Animals button
Animal Shelters tab Animal Toys tab
Adopt Male Animals button
Adopt Female Animals button Animal Facts button Preferred Terrain Preferred Foliage
Zoo Tycoon
Animal location
14
15
Using the Tools
Animal Shelters Tab
Some animals like to have their own house within their exhibit. They may become too excited by the crowds or need a quiet place to sleep. The Animal Information panel (see page 32) provides details about each animal, including whether it requires a separate shelter, as well as the kind of shelter it prefers. Not all types of shelters are available at the beginning of the game. As your zoo funds research, better shelters will become available.
Placement of Objects in Exhibits
When you place objects, such as a shelter, foliage, rocks, or animal toys, in an exhibit, you can choose which direction they face.
To place objects in an exhibit
1 Click the object you want to place, and then move the
cursor to the area of the exhibit where you want the object to be placed. If you want the object to face a different direction, click one of the Rotate Object buttons to turn the object around. (Note: The image of the object will rotate in the panel, not on the gameplay screen, and you must rotate the object before you place it. )
Rotate object counter-clockwise Rotate object clockwise
Animal Toys Tab
Click this tab to see the toys you can place in exhibits. Some animals love toys (monkeys love monkey bars, for example). More toys become available through research programs (see page 23). Toys increase animal happiness.
2 Click to place the object. If you're not happy with its
placement, click the Undo Previous Action button, and then place the object again. When you place an object in an exhibit, a green happy face or a red sad face may appear. A sad face means placing the object makes the animal unhappy. A happy face means it makes the animal happy. If neither face appears, it means the animal feels neutral about the object.
Zoo Tycoon
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17
Using the Tools
Buy Structures
Click the Buy Structures button to open the Structures panel, which has two tabs: Zoo Buildings and Zoo Scenery. Use these tabs to place buildings and to beautify your zoo.
Zoo Buildings Tab
All zoo buildings generate income, The compost heap except restrooms, which keep doesn't attract guests happy, and the Duck Pond, guests, but it Petting Zoo, and Japanese Garden, does generate income for which attract guests. buildings are available at the start of the game. [. . . ] Unhappy animals earn less money when they're sold. ook per Re mme tio Zookeeper Recommendations Display recommendations from the zookeeper for improving exhibits.
Animal Information Panel
Clicking an individual animal displays the Animal Information panel, which has three tabs that show a variety of information about the animal.
Track Animal button Move Animal button Exhibit Information button Animal Name area Zookeeper Recommendations button Status tab General tab Thoughts tab Sell Animal button
Status Tab
Zoo Tycoon
This tab measures four areas of animal satisfaction: happiness, hunger, health, and exhibit suitability.
General Tab
This tab gives the animal's gender and how long it has been since it ate and slept.
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33
Animals, Guests, and Staff
Guest Information Panel
Clicking an individual guest displays the Guest Information panel, which has three tabs that show a variety of information about the guest. You can track the guest's movements by clicking the Track Guest button or rename the guest by typing a new name in the Guest Name area.
Track Guest button Happiness Drink needs Food needs Restroom needs Energy Status tab General tab Thoughts tab Guest Name area
General Tab
This tab displays the length of time the guest has spent in the zoo, the guest's favorite animal, and what the guest is carrying.
Thoughts Tab
This tab displays the guest's thoughts. Use this information to see what you need to provide your guests.
Staff Information Panel
Clicking an individual staff member displays the Staff Information panel, which has two tabs for managing the staff member's work.
Track Staff Member button Move Staff Member button Fire Staff Member button Staff Member Name area Assign Exhibit button Status tab Job Assignment tab
Status Tab
This tab displays an array of meters showing the guest's satisfaction level. [. . . ]
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