Detailed instructions for use are in the User's Guide.
[. . . ] If you experience any of the following symptoms while playing a video game -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions -- IMMEDIATELY discontinue use and consult your physician before resuming play.
LARA . 5 DIFFICULTY LEVELS/SCREEN MODES . . 7
SAVING AND LOADING THE GAME . 9 Movement Controls 9 Swimming Controls 9 Combat and Item Controls 10 Driving Controls 10 COMBAT . 11 Combat Strategies 11 Aiming and Firing Controls 11 Melee Attacks 11 Defensive Combat Controls 12 Targeting 12 HUD (Head's-Up Display) . [. . . ] Use the slide bar to adjust the screen position left/right. Selecting ON enables a widescreen 16:9 aspect ratio image. Progressive scan offers higher-quality pictures but requires a screen that supports this feature.
SCREEN POSITION U/D SCREEN POSITION L/R WIDESCREEN PROGRESSIVE SCAN MODE
6
OPTIONS continued
7
DIFFICULTY LEVELS/SCREEN MODES
Set the following camera options to YES or NO: When you start a new game, you'll be prompted to select a difficulty level and set two screen options:
CAMERA INVERT X-AXIS INVERT Y-AXIS
DIFFICULTY WIDESCREEN PROGRESSIVE SCAN
AIM & BINOCS INVERT X-AXIS AIM & BINOCS INVERT Y-AXIS
Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard). Selecting ON enables a widescreen 16:9 aspect ratio image. Progressive scan offers higher-quality pictures than does interlaced scan, but requires a screen that supports this feature.
CONTROL
Set the following control option:
Select DEFAULT, ALTERNATIVE 1, ALTERNATIVE 2 or ALTERNATIVE 3. Then choose from the following (for any control option):
CONTROLLER CONFIGURATION COMBAT MODE VIBRATION
CALIBRATION
Select STANDARD, ADVANCED HOLD, or ADVANCED TOGGLE. Press the left analog stick $/^ to adjust the screen BRIGHTNESS and CONTRAST.
NOTE: Once you make your screen mode selections, you will not be prompted again unless you start a New Game. However, you can change these options at any time from the Pause Menu/Options Menu (press the w button to pause the game and select OPTIONS).
EXTRAS
Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
8
9
SAVING AND LOADING THE GAME
Press the w button during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game.
SAVING YOUR PROGRESS
CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings (page 6) in the Options Menu.
MOVEMENT CONTROLS
left analog stick
Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. A moving target is much harder to hit than a static one.
MANIPULATE THE ENVIRONMENT
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
AIMING AND FIRING CONTROLS
l button r button
right analog stick
directional pad
Lock-on target. Change target: Flick */@/$/^ during lock-on. Grenade free throw: hold button for distance.
l button (hold) + d button
DRIVING CONTROLS
left analog stick
d button
x button s button r button l button t button
directional pad right analog stick
Steer. Select target.
MELEE ATTACKS
SLIDE ATTACK
Target enemies while running toward them, then press the c button to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. Press the x button twice when close to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the x button again to activate slow time, then immediately press the r button to fire, shooting the target. Hold the l button and press the t button to kick the target enemy away with Lara's boot. Hold the l button and press the s button to use Lara's grapple to pull enemies toward her and inflict some damage.
Shoot Hazard target. [. . . ] Folmann Sean Vesce
19
CRYSTAL DYNAMICS
General Manager Director of Production
Graeme Bayless
Localisation Manager
Guillaume Mahouin
Senior Channel Marketing Specialist
Ilana Budanitsky
Creative Manager
Quinton Luck
Channel Marketing Coordinator
Rafal Dudziec
Audio Engineer
Karl Gallagher
Senior Designer
Jodie Brock
Director of Marketing Communications
Stephanie Lipetzky
Sound Designer
Mike Peaslee
Director of Design
Noah Hughes
Designer
Philippa Pratley
Web Producer
Roderick van Gelder
Director of Technology Junior Sound Engineer
Gregg Stephens John Pursey
QA Manager
Marc Titheridge
Web Designer
Boon Khoo
Director of Art
Darrell Gallagher
Creative Services Director
David Goodwine
QA Supervisor
Dave Pettit
Creative Services Project Manager
Eileen Buenviaje
Quality Assurance Manager
Chris Bruno
Title Sequence Created by
Jake Hughes
QA Lead Technicians
Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright
Media Specialist
Micheal Tran
Lead Tester
Benny Ventura
AV Support
Estuardo Sandoval
Graphic Designer
James Song
Platform Leads
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
QA Technicians
Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster
AV Interns
Rick Gilliland, Jae Shin
Events Specialist
Annie Meltzer
Testers
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
Playtest Coordinator
Daniel Atkins
Music Licensing
Kevin Gill
Original Design
Doug Church
Special Thanks
Publishing Support Coordinator
Clint Waasted
Voice Acting
Lara Croft . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey
E IDOS UK
CEO
Jane Cavanagh
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual
Operations Manager
Gregory Wu
Senior External Producer
Nick Goldsworthy
Commercial Director
Bill Ennis
Associate Manager of Product Operations
Financial Director
Rob Murphy
EIDOS US
CEO & President, Eidos North America
Bill Gardner
Colby McCracken
Quality Assurance/Customer Service Manager
Mark Cartwright
Company Secretary
Anthony Price
QA Supervisors
Dan Franklin, Aaron Safronoff
Head of European Publishing
Scott Dodkins
Executive Vice President of Sales & Marketing
Robert Lindsey
Lead QA Technician
Elizabeth Rutlin
Product Acquisition Director
Ian Livingstone
Vice President of Legal & Business Affairs
James O'Riordan
Voice Director (UK)
Jonathan Ashley
Assistant Lead QA Technicians
David Bushee, John Hayes
Worldwide CTO
Julien Merceron
Vice President of Finance
Malcolm Dunne
Voice Director (US)
Kris Zimmerman
Quality Assurance Technicians
Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted
Development Director
Darren Barnett
Vice President of Human Resources
Edie Dykstra
Voice Consultant (UK)
Andy Emery
Senior Producer
Greg Hounsom
National Sales Manager
Joe Morici
Voice Consultant
Gordon Hunt
Creative Development Director
Global Brand Manager
Matt Gorman
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support! [. . . ]