User manual GAMES PS2 FINAL FANTASY X

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Manual abstract: user guide GAMES PS2 FINAL FANTASY X

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[. . . ] Blood Violence *NOT FOR RESALE ® WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. [. . . ] Refer to the chart below to find effective ways to recover from them. STATUS EFFECTS Ailment Berserk Confusion Curse Darkness Doom KO Petrification Poison Silence Sleep Slow Zombie Symptoms Increased Strength, but attacks enemies impulsively and uncontrollably Attacks allies indiscriminately Cannot use Overdrives, gauge freezes Lowered accuracy for physical attacks Falls unconscious when countdown reaches zero Cannot participate in battle Cannot participate in battle Suffers damage after taking turn Cannot cast spells Cannot participate in battle Lowered Agility, turns come slowly Takes damage from restorative magic Recommended Treatment Esuna, Remedy Esuna, Remedy, being physically struck Dispel, Holy Water Esuna, Eye Drops, Remedy None There are two types of abilities: Command Abilities and Auto-Abilities. Command Abilities are actions that must be selected in battle, while Auto-Abilities are automatically enabled through your characters' current weapons and armor. Characters acquire new Command Abilities by activating ability nodes on the Sphere Grid (see page 14). Default Command Abilities Attack Item Escape Weapon Armor Strike an enemy. Change equipped armor. Auto-Abilities are present in certain weapons and armor, and are always active during battle as long as that item is equipped. See the next section for details. CUSTOMIZING WEAPONS AND ARMOR Life, Full-Life, Phoenix Down Esuna, Soft, Remedy Esuna, Antidote, Remedy Esuna, Echo Screen, Remedy Esuna, Remedy, being physically struck Esuna, Remedy Holy Water, Remedy At a certain point in the game, the Customize section will appear in the Main Menu. Here, you can upgrade your weapons and armor to your liking. Effects you add here become Auto-Abilities, and they remain active as long as that weapon or armor is equipped. More Auto-Abilities become available as you acquire new kinds of items. Number of that item currently in possession. Help window: Description of selected ability. 5 2 GAME OVER The game will end if all active party members are KO'd (HP is reduced to 0) or petrified--even if inactive members are still able to fight. Number of that sphere currently in possession. Help window: Displays information regarding development. 14 THE SPHERE GRID THE SPHERE GRID 15 UNDERSTANDING THE SPHERE GRID Character skill and attribute development in FFX is conducted exclusively on the Sphere Grid. Characters will not grow in power simply by defeating enemies as in previous FINAL FANTASY installments, so you must grasp the basics of the Sphere Grid in order to strengthen your characters. CHARACTER DEVELOPMENT FLOWCHART Characters earn Ability Points (AP) after defeating an enemy in battle. Certain enemies also surrender spheres, which are used to strengthen your characters. When a character's AP reaches a certain limit, his or her sphere level (S. The character can then move a certain number of spaces on the Sphere Grid equal to his or her current sphere level. Activate nodes on the Grid using their corresponding spheres in order to raise attributes and teach new abilities. Selecting Use will open a window showing all the spheres currently in your possession. You can only use spheres that correspond to a nearby node, highlighted in white. Place a sphere into its corresponding node to learn the ability available there. In addition to the node at the character's current position, you can activate any adjacent nodes without moving to them. Tidus (aqua) COLORS Each character leaves a different color when he or she activates a node, as illustrated in the diagram on the right. Multiple characters can activate the same node, so use the color scheme to figure out which character has activated which node. Rikku (green) Yuna (white) Lulu (purple) Auron (red) Wakka (yellow) Kimahri (blue) THE SPHERE GRID Selecting Sphere Grid from the Main Menu will bring up the screen shown on the right. [. . . ] LIMITATIONS ­ The above warranty is in lieu of all other warranties, and no other representations or claims of any nature shall be binding on or obligate SQEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY, COURSE OF DEALING IN TRADE AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SQEA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS SQEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. [. . . ]

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