User manual GAMES PS2 FINAL FANTASY X-2

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[. . . ] If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. [. . . ] Select an Overdrive mode for each character in the Overdrive section of the Main Menu. At the beginning of the game, only a single Overdrive mode may be available. All characters can learn new Overdrive modes by fulfilling the required conditions for those modes a certain number of times. Switching Characters During any of your characters' turns, press the L1 button to bring up the Switch window. Here you can switch party members in and out of battle at will. When a character is switched in, he or she can act immediately. Mode Name Stoic Warrior Healer Dancer Conditions Gauge charges when character takes damage. Gauge charges when character damages an enemy. Gauge charges when character restores allies' HP. Gauge charges when character evades an attack. Many other Overdrive modes exist, so experiment with different courses of action in battle to learn them. 10 BATTLE SYSTEM ABILITIES 11 STATUS AILMENTS AND HOW TO RECOVER During battle, characters are sometimes inflicted with nasty status ailments. Refer to the chart below to find effective ways to recover from them. STATUS EFFECTS Ailment Berserk Confusion Curse Darkness Doom KO Petrification Poison Silence Sleep Slow Zombie Symptoms Increased Strength, but attacks enemies impulsively and uncontrollably Attacks allies indiscriminately Cannot use Overdrives, gauge freezes Lowered accuracy for physical attacks Falls unconscious when countdown reaches zero Cannot participate in battle Cannot participate in battle Suffers damage after taking turn Cannot cast spells Cannot participate in battle Lowered Agility, turns come slowly Takes damage from restorative magic Recommended Treatment Esuna, Remedy Esuna, Remedy, being physically struck Dispel, Holy Water Esuna, Eye Drops, Remedy None There are two types of abilities: Command Abilities and Auto-Abilities. Command Abilities are actions that must be selected in battle, while Auto-Abilities are automatically enabled through your characters' current weapons and armor. An icy aeon in the form of a beautiful woman. A unicorn comprised of pure lightning. Attributes Select the Attributes section to increase your aeons' powers. The menu shown on the right will appear once you select the aeon whose attributes you wish to increase. Use spheres to raise your aeons' attributes. 5 1 3 4 2 You will undoubtedly come across other aeons as you progress through the story of FFX. Lvl) Cursor Character's current position As an example, let's have Tidus learn Flee. First, move to a node adjacent to Flee. Select an Ability Sphere. The cursor will automatically move to Flee, located at the adjacent node. Press the button to confirm your selection. Since Flee is a Command Ability, Tidus can perform it in any subsequent battles. Press the button to display the command window. Remember!Spheres can be obtained from treasure chests as well as from enemies defeated in battle. Any party member can use any sphere in your inventory. Some spheres alter the Grid's structure, while others allow movement across the entire Grid. You have complete control over your characters' development, so keep in mind that poor choices early on can hinder the party at later stages. Choose Move if you wish to move that character around the Grid. [. . . ] (SQEA) warrants to the original purchaser of this SQEA software product that the medium on which this computer program is recorded is free from defects in materials and workmanship. SQEA agrees for a period of ninety (90) days from the date of purchase, to either repair or replace, at its option, free of charge, any SQEA software product that does not meet the above warranty, postage paid, with proof of purchase. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the SQEA software product has arisen through abuse, unreasonable use, mistreatment or neglect. [. . . ]

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