User manual GAMES PS2 ICO

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Manual abstract: user guide GAMES PS2 ICO

Detailed instructions for use are in the User's Guide.

[. . . ] If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game ­ dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. [. . . ] On the Load game screen, press the Directional button to select the game you want to continue playing and press the button. Note: See "Couches and Saving Game Progress" on page 13 to learn about saving game progress. Exit Return to the game. 8 End Game Quit playing ICO. 9 PLAYING ICO Ico must escape the fortress with the girl and save her from the Queen's evil designs. Begin Ico's escape from his sacrificial crypt. He has to first search out the girl in the cage and attempt to free her by escaping the castle. She is weak and easily overcome by the spirits who attempt to recapture her. There is no way out of this place without her. The whole fortress is designed to confuse and mislead the rare mortal that walks freely within its walls. Finding an escape route presents one puzzling dilemma after another. Many paths are invisible until opened by some hidden trigger. Much of the fortress has fallen into disrepair. Walkways may crumble underfoot or chains may snap. Search the corridors, halls and courtyards of the fortress and solve the puzzles within. Some situations demand that Ico and Yorda make great leaps across open chasms or broken bridges. Some of these are leaps of faith and can end the game if Ico or Yorda takes a fatal fall. The princess will leap with encouragement from Ico. After he leaps across an open area, turn Ico toward her and press the R1 button. He will lean over the edge and reach for the princess as she flies toward him. Chains Jump While Hanging from a Chain Ico can crawl up a chain and jump either forward or backward. Once Ico is at the height you want him to jump from, press the ç button to jump back away from the chain. Moving While Hanging Look for horizontal pipes or ledges to hang from. When Ico runs out of room to move, look for more handholds directly above or below him. To let go of a ledge and drop, press the button. To hoist Ico up to stand on the ledge he was hanging from, press the ç button. 14 15 SWITCHES & LEVE RS When Ico finds switches and levers, press the button to throw them. MOVING OBJECTS Pushing and Pulling Objects Some objects can be pushed or pulled to operate machinery, open passages, reveal something useful or to use as a step. To push an object, lean Ico against it, press and hold the button and press the left analog stick toward the object. To pull an object, lean Ico against it, press and hold the button and press the left analog stick away from the object. Pressure Switches Pressure switches open doors or sometimes reveal unseen avenues of escape. [. . . ] Yorda and Ico's fate may lie in the strength of the other's grip. It is here that the spirits make a relentless show of force as Ico attempts to puzzle out a solution to the drawbridge. 24 25 Symmetry Travel a long windblown parapet atop a sky-high castle bridge to enter the first area of this baffling puzzle. Terror gives way to frustration as Ico tries to figure out how to open huge circular doors that serve some unknown purpose. Symmetry is really two sides of the same riddle, one left and one right. [. . . ]

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