User manual GAMES PS2 NEED FOR SPEED-HOT PURSUIT 2
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Manual abstract: user guide GAMES PS2 NEED FOR SPEED-HOT PURSUIT 2
Detailed instructions for use are in the User's Guide.
[. . . ] Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. [. . . ] Furthermore, we have an archery range with both moving and stationary target dummies--a good place to hone and refine one's accuracy with the bow. In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with state-of-the-art magic-response dummies for practising your lightning-strike ability until your Mana wears out. Try to stay clear of the area when apprentices are training--we've had too many unwanted haircuts recently.
Library
The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will find details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you find them, do please let us know.
The Chamber of Fate
Guild Shop
The Guild Shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in addition to a few clothing items. Of course, you will have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.
The Chamber of Fate is located through the Guild Library, beyond the Guild Caves walkway. This is where Hero graduation takes place, and it is also where you can return at any time to see your heroic story depicted in fresco, as it unfolds.
Outbuildings and Grounds
Our outbuildings and grounds are unrivalled. Especially after graduating from the Guild, you will find increasing Strength benefits you through your being able to carry heavier weapons. The fair citizens may love or hate you, as well as respect and fear you. The choices are yours to make, and the type of Renown you receive from the people in the villages throughout Albion reflects your decisions. Renown is garnered through your actions in Quests, but Heroes for hundreds of years have also furthered their Renown by displaying Quest trophies. It goes without saying that brandishing a Bandit's head for all to see cannot help but promote one's heroism and great deeds across the land.
Gaining Renown
However, as you travel, there are times when even a great Hero finds himself lost in the woods looking for the front entrance to Orchard Farm. This is where consulting your Mini Map could aid you. Take a look at the map any time you need to re-orient yourself R (click). At times, you will encounter additional pieces of the map that may provide you with more details. For a key to the map, select the Map heading in your Inventory and scroll down. For a Hero, travel around Albion is now especially exciting. This is because the Guild has recently finished construction of a method of travel no other citizen possesses--that of the Teleport Pad/Cullis Gate Travel system. Utilizing highly-advanced Guild ingenuity, this travel system allows any Hero to use a certified Cullis Gate that has become unlocked upon entering a region. [. . . ] To determine if Xbox Live is available in your region and for information about connecting to Xbox Live, see www. xbox. com/connect.
TEST TEAM Michael Forgey Jeff Goetz Mark Grimm Chris Hind CINEMATOGRAPHY Bryce Jones Georg Backer Steve Larson John Bye Ian Latham P. J. Hughes Gregory Murphy David Le Merrer Steve Robinson Paul Nettleton Justin Robey AUDIO Brian Blechschmidt Fable Intro Theme Kyle Butcher SCRIPTERS Composed by Danny Howie Catlin Ben Board, Lead Ben Cearlock Elfman and Mixed Rhodri Broadbent by Dennis Sands Khoi Duong Tony Burton Music Composed by Matt Gibbs Steve Lawrie Russell Shaw Garrett Greer Ken Malcolm Sound Effects Andrew Howell Phil Robinson Russell Shaw, Lead Cathy Johnson Mark Rose Craig Beattie Mitch Kaufman Mike West John Silke Kirby Kinchen Neal Whitehead Justin Maloney Audio Programming ANIMATORS Aaron McKee Paul Knight Dean Finnigan, Lead Matt Metke Karim Biri PRODUCTION Mirko Muggli Chris Darling Mark Webley, Chris Robinson Paul Franklin Executive Producer Darryl Shack Luc Lemaire Troy Warr Louise Copley, Andrew Lindsay Senior Producer Zeb Wedell Gianni Malpeli Associate Producers PRODUCT PLANNER Francis Pang Todd Stevens Antonia Cox ARTISTS Adrian Price DESIGN Ian Lovett, Lead Jennifer Stanners Josh Atkins, Studio Ian Faichnie, Rob Stevens Lead Assistant Lead TEST DEPARTMENT Pete Amachree DEVELOPMENT Andy Robson, Head Andy Bass Jesse Janosov, Lead of Testing Christian Bravery Juan Carlos Arevalo Nathan Smethurst, Damian Buzugbe Baeza Assistant Head Dominic Clubb Craig Cook Jeff Brutus, Lead Jamie Durrant Glenn Doren Charlton Edwards, Kareem Ettouney Phil Teschner Assistant Lead Chris Furr WRITERS James Leach, Lead Mark Hill
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Limited Warranty For Your Copy of Xbox Game Software ("Game") Acquired in the United States or Canada Warranty
Microsoft Corporation ("Microsoft") warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.
T
echnical Support
Technical support is available 7 days a week including holidays.
In the U. S. [. . . ]
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