User manual GAMES PS2 RESERVOIR DOGS
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Manual abstract: user guide GAMES PS2 RESERVOIR DOGS
Detailed instructions for use are in the User's Guide.
[. . . ] TM
*Not Rated
FOR STRONG VIOLENCE AND LANGUAGE
Program Content: © 1991 Dog Eat Dog Productions, Inc. www. lionsgate. com
[NYSE: LGF]
PRESDSUS03
WARNING: READ BEFORE USING YOUR ENTERTAINMENT SYSTEM.
PLAYSTATION®2 COMPUTER
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. [. . . ] Outflank them, try a shot from the side or behind, or a precise shot to the head.
NOTE: See MOVING AROUND & COVER controls, page 5.
SIGNATURE MOVE
Each of the heist team has his own Signature Move. Use it to aim before pulling the trigger. If you want a more precise aim, press in the f button and the view will zoom-in. If you have picked up a Sniper Rifle, press in f twice to get a super accurate zoom-in shot. Press again to toggle back to normal mode. The Target Cursor will flash to indicate if you have targeted (locked-on) to a person (either to shoot or to control by moving). The Target Cursor will disappear if you do not have a weapon in hand but will reappear if you press the l (lock-on) button. Your weapon will then be placed in your hand, ready for action.
Hostage Tolerance Meter
If you have a hostage, you will see the hostage's current tolerance level on the red bar just above your own Health level. The bar reduces when you do something with or to the hostage. It is an indication of how far you can push before the hostage collapses/faints and becomes useless to you.
The Game Screen is generally left clear and uncluttered to let you concentrate on the action, but some important stuff is shown that you should know about.
End of Mission
You can also view a statistical breakdown of the mission summary. The ranking you get depends on your performance: · Time Taken · Shots Fired · Targets Hit · Accuracy · Hostages Taken · Disarms · Threats Neutralized · Body Count · Unlockables
Health
The green meter shows the amount of current Health for your character in the mission. Keep an eye on this -- too low and he'll never make it out of there alive. You can boost your Health levels by using the Medical Boxes found in various places throughout the mission. Keep a look out for them -- they're marked with a white border with a green cross -- they might just make the difference. · Approach a Medical Box and press the x button when you see the prompt to add Health on the meter.
Adrenaline
The blue meter shows your character's Adrenaline level. Adrenaline is boosted by killing or neutralizing cops and civilians. A high Adrenaline level will also let you carry out your character's specialty Signature Move or give you a blast of Bullet Festival.
Weapon(s) in Hand
This icon shows the active weapon (or weapons) in hand. You can carry one large weapon (such as a sub-machine gun or shotgun) and a maximum of two handguns (one in each hand). If you are holding a grenade or shield it is also shown here. When a large weapon is holstered (directional button 1) it will be shown on the character's back. To draw a weapon, press the directional button 1 again. To the right side of the weapon icon are two numbers. [. . . ] David Nonaka EVP of Marketing Anne Parducci Executive Director of Marketing Chela Johnson
written by
Marc Canham, Richard Aitken, Edwin Scroggie
recorded, pr oduced, mixed & mastered by
Nimrod @ Nimrod Studios www. nimrodproductions. com
18
19
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eidos u. s. publishing
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