User manual GAMES SEGA DREAMCAST ZOMBIE REVENGE

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual GAMES SEGA DREAMCAST ZOMBIE REVENGE. We hope that this GAMES SEGA DREAMCAST ZOMBIE REVENGE user guide will be useful to you.

Lastmanuals help download the user guide GAMES SEGA DREAMCAST ZOMBIE REVENGE.


Mode d'emploi GAMES SEGA DREAMCAST ZOMBIE REVENGE
Download
Manual abstract: user guide GAMES SEGA DREAMCAST ZOMBIE REVENGE

Detailed instructions for use are in the User's Guide.

[. . . ] A city has been suddenly filled with the souls of the dead. Undead Soldier It was a top-secret plan to utilize the dead for military purposes. Just before it was ready for operation all was thrown into darkness by someone unknown. A year later the city had become the home of the dead. [. . . ] Use $^ to select a boss and press the A Button to enter. Boss characters not available for selection will be displayed with the "?" mark. RECORD SCREEN Once a boss has been selected, the Record Screen is displayed. The following items are shown: "LEVEL, " "CHARACTER" and "BEST TIME. " Press the A Button to begin the fight. RESULT MENU After defeating a boss character, both the time it took to defeat the boss, and the Result Menu will be displayed. Use *@ to select an item and press the A Button to enter. RETRY BOSS SELECT PLAYER SELECT EXIT 14 Fight the same boss character Return to the Boss Select Screen Return to the Character Select Screen Exit the mode FIGHTING MODE Use characters in the Zombie Revenge Raising Game (within the VMU) to go one on one against a human opponent or the CPU. PLAY AND CHARACTER SELECT SCREEN Select a versus mode. Select between "1P vs CPU, " "1P vs 2P" or "CPU vs CPU" using *@ to select and press the A Button to enter. Following this, use $^ to select a character and then press the A Button to enter. MATCH RULES Each match is made up of 3 rounds. (Continue to feed the character for about a week for this to occur. ) CHARACTER RAISING MODE SELECT Once the Title Screen appears on the VMU, press the A and B Buttons simultaneously to display the Mode Select Menu. Use *@ to select a mode and press the A Button to enter. MEAL Use food items acquired in Original Mode to feed your character. Different types of food have different effects on the character's parameters. The character's level of attack and defense in Fighting Mode will gradually increase. Use $^ to select a type of food and press the A Button to enter. Whether or not the character will eat the food depends on their level of hunger. 1 7 MINI GAME 1 -- ZOMBIE FISHING Fish for Zombies!Depending on the player's performance the attack parameter will increase. Use *@ to select and press the A Button to enter. 1 Casting Use *@$^ to select a casting point and press the A Button to cast. When there is a Zombie in the area you have cast, the message "Fish!" will appear. If not, the message "No Zombie" will appear and the player will return to the Casting Screen. Press the B Button before casting to end the game. 2 Reel In Once a Zombie has been hooked, it will try to escape. To avoid this, press the D-Pad in the appropriate direction as $^@* indicators are displayed. Press either the A or B Button appropriately when the messages "Beat A, " "Beat B" appear. Repeated failure to press the correct button will result in the message "Line Break" appearing and the player will return to the Casting Screen. The time it takes to reel in the Zombie varies depending on the Zombie's size. 3 Result The size of the Zombie will be displayed after it has been successfully been reeled in. [. . . ] age and keep fighting while its muscles and skeleton remained intact. The machine depended on a large source of power to be operational and used a The machine depended on a large source of power to be operational and used a large quantity of parts. To mass produce it was necessary to find a different large quantity of parts. To mass produce it was necessary to find a different method. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES SEGA DREAMCAST ZOMBIE REVENGE

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES SEGA DREAMCAST ZOMBIE REVENGE will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag