User manual HASBRO ADVENTURES IN NEOPIA

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Detailed instructions for use are in the User's Guide.

[. . . ] · All players choose a character pawn and take the Personal Card deck that matches their character pawn. Place the unused Personal Card decks in the box and place the Event Card deck within easy reach of all players. · Open up the gameboard and place it within easy reach of all players. · Place all of the character pawns in the center space of the Gym area on the gameboard (even if it was not one of the character pawns chosen to play). [. . . ] · Place a graduation cap marker on the Start space of the timeline. This will be the Timeline Marker. ON YOUR TURN. . . At the beginning of each turn, do the following steps, in order. Draw and play an Event Card · Each Event Card will give you something that has happened at school and a number of spaces to move. Follow the event instructions first, then move your pawn. · You may move in any direction, but you must move your pawn the full number of spaces without using the same space more than once. You may share a space with other players. When you end your move on a space that has an icon, follow the instructions under GAMEBOARD SPACES. · If instructed to Go to an area of the school, Class, Gym, Dance, or Theater, move your pawn to the center space of that area. If you're directed to pick up a Personal Card and you already have 6, do not take another one. KEEPING SCORE Use the Graduation Cap Markers to keep score during the game. Which Wildcat will earn the most points ­ Sharpay, Troy, Gabriella, Chad, Ryan or Taylor?GAMEBOARD SPACES "Clock Icon" Space ­ If you land on a clock icon, advance the timeline one space. "Clock Icon With Arrows" Space ­ If you land on a clock icon with arrows, move the timeline forward or backward one space (see THE TIMELINE, page 5). "Collect 1 " Space­ If you land on a "Collect 1 " space, you earn one Graduation Cap Marker (one point). Sometimes your points will be doubled, see DOUBLE BONUS!"Take 1 " Space ­ If you land on a "Take 1 " space, take 1 Graduation Cap Marker (one point) from any player. 4 TM THE TIMELINE The timeline keeps track of major events during your senior year at East High. Certain event cards or board game spaces will instruct you to move the timeline marker. Double Bonus!: If the Timeline Marker is on a space with an icon that matches a certain area of the gameboard, all players that earn points in that area get to double their points until the Timeline Marker moves. [. . . ] Certain event cards or board game spaces will instruct you to move the timeline marker. Double Bonus!: If the Timeline Marker is on a space with an icon that matches a certain area of the gameboard, all players that earn points in that area get to double their points until the Timeline Marker moves. You do not double your points when you are instructed to take points from other players. "Sharpay is in the Gym with Troy!" You get double points since the Timeline Marker is on the Gym space! We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Dept. , P. O. Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2. [. . . ]

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