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Detailed instructions for use are in the User's Guide.
[. . . ] Count every space in front of your tokens plus the spaces your tokens are on. Continue to count up spaces in each body part's row that you have tokens in. The player with the highest total wins!
1 4
2 5
3 6 7 8
BRAND
' First s Child Game Your zee® Yaht
Bran d
9 13
10 14
11 15
12 16
To total the Blue player's winning score of 16, just count the spaces in front of, and including, each blue token. NOTE: The score in the Arms' row is ZERO.
InsTruCTIOns
For 2 to 4 Players · AGES 4 and Up
Breaking a Tie
In case of a tie, the tying players each roll all five dice. [. . . ] NOTE: The score in the Arms' row is ZERO.
InsTruCTIOns
For 2 to 4 Players · AGES 4 and Up
Breaking a Tie
In case of a tie, the tying players each roll all five dice. POTATO HEAdS wins!
Winning the Game
After all turns have been taken and scored, players then total up their scores by adding up the Column Numbers above each of their tokens. The player with the highest total wins!
Green
Blue
Practice Play
To play alone, take 5 turns and roll the dice, following the same rules. Use all 5 of your tokens as you try to roll the highest scores you can!
Contents
· 5 Dice · 20 Scoring Tokens · MR. POTATO HEAd dice Cup · Scoreboard
Object
Score the most points by rolling the dice and matching as many of the same MR. On each turn you can roll up to three times. The more body parts you match the more you score!
We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer Affairs dept. , P. O. Box 200, Pawtucket, RI 02862, or phone: 888-836-7025 (toll-free). Canadian consumers, please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada J4G 1G2. Set aside any dice that you may want to keep. If you have dice that match, you could stop rolling now and score -- or you could continue to roll, hoping to score higher!For your second and third rolls, you may pick up ANY or ALL of the dice and roll them again. You can change which body part you are trying to match at any time!You could score after your second roll, if you wish. If you decide to roll a third time, however, your dice are final and you must add up your turn's score. SECOND ROLL:
First, you set aside the 2 Arms.
Then you re-roll the remaining 3 dice hoping for more Arms.
This time you rolled 3 Hats.
You decide to keep the 3 Hats and re-roll the 2 Arms.
THIRD AND FINAL ROLL:
On your third roll you matched 1 more Hat for a total of 4 Hats in 3 rolls!Put ANY body part's token in the Number 5 Column of that part's row (make sure you pick a body part that hasn't been scored yet)!
For example, if you roll 3 Arms and 2 Hats, try to score the 3 Arms for the higher score. Place your Arm token under the Number 3 Column in the Arm Row.
Token rules
· Once you place a token on the scoreboard, IT CANNOT BE MOVED. · ONLY ONE TOKEN PER SCORING SPACE IS ALLOWED! [. . . ] Put ANY body part's token in the Number 5 Column of that part's row (make sure you pick a body part that hasn't been scored yet)!
For example, if you roll 3 Arms and 2 Hats, try to score the 3 Arms for the higher score. Place your Arm token under the Number 3 Column in the Arm Row.
Token rules
· Once you place a token on the scoreboard, IT CANNOT BE MOVED. · ONLY ONE TOKEN PER SCORING SPACE IS ALLOWED!If you roll a body part match that has already been scored by another player, place your token in the next OPEN scoring space (to the left of the already-placed token) in that part's row.
SPECIAL MR. [. . . ]
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