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Detailed instructions for use are in the User's Guide.
[. . . ] The bright blue cards are for younger players. Decide who should play from what deck at the start of the game and always return cards to the appropriate deck.
At the start of the game, move away from the center, along any of the spokes. When you reach the circular track, you can move in any direction. [. . . ] Never retrace your steps on the same roll of the die. For example, you cannot roll a "5" and move three spaces clockwise, then two spaces counterclockwise. However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move. You can make your way to the other side of the board by cutting across the middle along the spokes. You can land on the same space as another player.
ON YOUR TURN
1. Always move the full amount shown on the die. When you land on a space, answer a question!One of the other players picks up the first card from the front of the appropriate card deck and reads out the question that matches the color of the space you're on. If you answer the deciding question correctly, you win the game!
Short Game In this version of the game, you don't have to land on a wedge space to win a wedge. Instead, every time you get a correct answer, you win a matching-colored wedge. Winning Streak As you always get another roll of the die with every answer you get right, it is possible to collect all six wedges on your first turn!If this happens, any player who has not yet had a turn can try to repeat this feat and force the game to end in a tie.
We will be happy to hear your questions or comments about this game. consumers please write to: Hasbro Games, Consumer Affairs Dept. , P. O. Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
ROLL AGAIN SPACES
QUESTION CATEGORIES
BLUE . . . . . . . . . . . . . . . Geography PINK . . . . . . . . . . . . . . . Entertainment YELLOW . . . . . . . . History
Roll Again Space
When you land on one of these spaces, you may roll the die again.
PURPLE . . . . . . . . . . Art & Culture GREEN . . . . . . . . . . . Science & Nature ORANGE . . . . . . . . Sport & Leisure
SHORTCUT SPACES
There are six spaces around the board with a picture of a small colored wedge. When Shortcut Space you land on one of these shortcut spaces by exact count, move directly to the matching-colored wedge space. Answer the question correctly to win a wedge of that color.
MIND GAMES
House Rules At the start of the game, you should all agree on how much time players should be allowed to answer a question. [. . . ] Answer the question correctly to win a wedge of that color.
MIND GAMES
House Rules At the start of the game, you should all agree on how much time players should be allowed to answer a question. Also, decide how accurate answers should be. For example, you may agree that only giving a last name is enough to score a correct answer. [. . . ]
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