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Manual abstract: user guide HASBRO BATTLE BALL 1989
Detailed instructions for use are in the User's Guide.
[. . . ] All squares are to be filled from each end. The two middle rows are left unoccupied at the start of the game.
5. The pieces are placed with the notched ends up and the printed emblem facing the player in such a way that the opponent does not know the arrangement of the pieces.
6. Read the rules for Movement and Striking in order to plan placement of the pieces.
RULES FOR MOVEMENT
1. [. . . ] A piece moves from square to square, one square at a time (Exception: Scout - see rule 8). A piece may be moved forward, backward, or sideways but not diagonally.
3. Note that there are two lakes in the center of the board, which contain no squares. Pieces must move around lakes and cannot move where there is no square.
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4. Two pieces may not occupy the same square at the same time.
5. A piece may not move through a square occupied by a piece nor jump over a piece.
6. Only one piece may be moved in each turn.
7. The Hag and the Bomb pieces cannot be moved. I at the start of the game they must remain in that square.
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8. The Scout may move any number of open squares forward,
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backward, or sideways in a straight line if the player desires. This movement, of course, then reveals to the opponent the value of that piece. All other pieces remove the Spy regardless of who strikes first.
10. When any piece (except a Miner) strikes a Bomb (Bang!) that piece is lost and is removed from the board. The Bomb does not move into the empty square, but remains in its original position at all times. When a Miner strikes a Bomb, the Bomb is lost and the Miner moves into the unoccupied square.
11. A Bomb cannot strike, but rather must wait until a moveable piece strikes it.
12. Remember, the Flag also can never be moved.
TO
END THE GAME
When a player strikes his/her opponent's Flag, the game ends and he/she is the winner. Note: If a player cannot move a piece or strike in his/her turn, they must give up and declare their opponent the winner.
SOME SUGGESTIONS FOR STRATEGY
From the above it is clear that the original placement of the pieces can determine the outcome. It is therefore good defensive tactics to surround the Flag with a few Bombs. However, to mislead the opponent, we recommend that you place a few Bombs at some distance from the Flag.
A few high-ranking pieces in the front lines is a good plan, but the player who rapidly loses his/her high officers stands in a weak position.
Scouts in the front lines are useful to probe the strength of the opposing pieces. Miners are very important near the end of the game so it is good strategy to place some in the rear ranks.
ADDITIONAL TOURNAMENT RULES
Here are three rule variations included for the STRATEGO game player who wants an added challenge. Feel free to add one or any combination of these rules to your game: Aggressor Advantage When pieces of the same rank battle, the attacking piece wins. Silent Defense When a strike is made, the attacker is the only player who has to declare the rank of his/her piece. [. . . ] Silent Defense When a strike is made, the attacker is the only player who has to declare the rank of his/her piece. The defender does not reveal the rank of his/her piece, but
resolves the strike by removing whatever piece is lower ranking from the gameboard. Exception: when a Scout strikes, the defender must reveal the rank of his/her piece.
Rescue
When you move onto a square in your opponent's back row you have the option of rescuing one of y o u captured pieces. Immediately pick any piece from the pieces your opponent has captured and return it to the gameboard. [. . . ]
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