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Manual abstract: user guide HASBRO BATTLEBOTS GIANT NUT
Detailed instructions for use are in the User's Guide.
[. . . ] R2-D2 may fall from table and become damaged if wheels are not locked. You can keep R2 out of trouble by placing simple barriers in his path like sheets of cardboard. As long as it is something solid and is as tall or taller than R2, his sonar will usually detect it.
84895
Official Astromech Droid Official Astromech Droid
FCC STATEMENT:
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ] When hiding, sit on the floor so that you are low enough for R2's sensors to detect you. After he's finished counting, R2 will search the room for you or your friends when he finds somebody, he'll light up and whistle in triumph!Then say "Hey R2!" to end the game. If he cannot find any hiders for a few minutes, he gives up and emits "sad" and "frustrated" sounds. He will then revert to his default listening mode. This particular game is best played in a semi-dark room. In fact, R2's infrared sensors and sonar allow him to find you even in complete darkness!
"Light beam!" (The light beam on his dome flashes on!Say the same thing to turn it off!) "Play message!" (R2 will play a "secret" message. ) "Go on patrol!" (R2 will patrol the room and beep when he finds someone!) "Re-set system!" (R2 will return to the beginning of his Companion Mode. )
The rest of this manual will explain in detail all of your R2 unit's modes and functions, starting with a more in-depth description of the Companion Mode.
ROOM SENTRY:
In this game, R2-D2 can serve as sentry guard to your bedroom, or any other room. Just place R2 at the entrance of a room and say "Room Guard!" He'll do a "ten count" by flashing his light this will allow you to leave the room without triggering an alarm. Then he will go into standby mode and start guarding the room. After that, if anybody tries to sneak past, R2's sentry light will flash. This card can be kept in R2's storage compartment.
Say: "Behave yourself!"
When R2 gets in a bad mood, his mood status indicator light turns red and he may not respond to your commands. This command will put him back in a content mood!
Say: "Timeout!"
And he'll turn away, find the corner of the room and stand there like he's in trouble!(When he does this, R2 may complain just a bit, or sneak a peek over his shoulder. But when he's finished complaining, he will go to sleep. ) Since R2 does not like being "punished, " he usually refuses to move at first (by shaking his head). However, you can make him obey by saying "Behave yourself!" and repeating "Timeout!"
Say: "Do you remember. . . ?"
And then wait for R2 to acknowledge your question with a beep. Then ask him about any of these famous friends (or enemies): . . . Luke Skywalker?3. ) R2-D2's lights will blink alternately between red and blue as he warms up (about thirty
seconds), and then they will blink red and blue together. This indicates that the warm-up period is complete, and R2 is ready to receive commands. 4. ) Once R2 is powered up, your droid is always on (unless you choose to turn him off manually)!
NAVIGATING R2
COMMAND MODE DIRECTIONS
The Command Mode is the most advanced of the three modes. It involves directing R2's movements and navigating him through courses and obstacles. [. . . ] Use on tabletops only in the wheel-lock setting. R2-D2 may fall from table and become damaged if wheels are not locked. You can keep R2 out of trouble by placing simple barriers in his path like sheets of cardboard. As long as it is something solid and is as tall or taller than R2, his sonar will usually detect it.
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ASSEMBLY AND BATTERIES
R2-D2 will be ready for action after the following power up procedures:
R2 ON HIS OWN
"STANDBY" SETTING: 1. ) R2 will automatically revert to his battery-conserving "Standby" setting if he is unable to find
someone to interact with for several minutes (for example, if he can't find anyone during Light Tag, or when he's on patrol). [. . . ]
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