User manual HASBRO BATTLESHIP PIRATES OF THE CARIBBEAN
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Manual abstract: user guide HASBRO BATTLESHIP PIRATES OF THE CARIBBEAN
Detailed instructions for use are in the User's Guide.
[. . . ] Each player then takes half of the red and white pegs and places them in the storage chests in the base of the Command Center. Ships: Carefully detach the ship cards from the cardboard parts sheets. [. . . ] After a ship is chosen, put that ship's remaining cards off to the side out of play. L_
Players 1 and 2 must each have one, and only one, ship card of each number 1 through 6. For example, each player must have a 1, a 2 a 3, a 4 a 5, and a 6 and neither player should have more than , , one number; for example, two 1s, or three 3s, etc.
Keeping their "Sweet Sp&f hidden from your opponent, decide which three shi8pr-m want to send into battle. Sll& each ship into a slot in the left side of the Command Center grid, making sure the " S w t Spot" is facing you and cannst be seen by your opponent. You'll use the right side of the Command Center grid to tmck the shots you've made on your opponent's ships. See Figure 4.
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~ornrnm Center
EPLAY
Players decide on which objective to play. Then, the player who chose second when building the fleets begins by attacking.
Figure 5
Announce the ship you are attacking with and the ship you are attacking. Then call out the litter and number of the coordinate you are firing at. Your opponent checks his/her ship's corresponding coordinate. If it is a hit, put a red peg in the coordinate. If it rlra : w 7 i s a miss, put a white peg in the coordinate. Once you announce which ship you are using to arracK, you may only use that ship. [. . . ] Box 200, Pawtucket, RI 02862 or call 1-888-836-7025 (toll-free). Canadian consumers please write to: Hasbro Canada a r p a t i o n , 2350 de la Province, Longueuil, QC, o Canada J4G 1G2. [. . . ]
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