User manual HASBRO BATTLESHIP TORPEDO ATTACK

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Manual abstract: user guide HASBRO BATTLESHIP TORPEDO ATTACK

Detailed instructions for use are in the User's Guide.

[. . . ] The periscopes: Slide a periscope onto each torpedo launcher (see Figure 3). Exit Hole Fig. The torpedo launchers: Slot a torpedo launcher onto each end of the grid by fitting it into the ocean grid holes. Then clip a visor onto the back of each periscope. [. . . ] When the last co-ordinate of any target has been called out, the commander who owns it must call out "SHIP LOCATED. " Figure 8 shows where you place your pegs in two turn examples. 8 TURN EXAMPLES YOUR TURN · You call out H10. · Your opponent checks the bottom half of his grid. · Your opponent calls back, "OPEN WATER!" · You place a white peg at H10 Top half on the top half of your grid. (your opponent's fleet) YOUR OPPONENT'S TURN · Your opponent calls out H7. H10 · You check the bottom half of your grid and see that your battleship is located there. H7 · You call back, "TARGET LOCATED!" Bottom half · Your opponent places a red (your own fleet) peg at H7 on the top half of his grid. · You place a red peg at H7 on the bottom half of your grid. 5 Firing Torpedoes As soon as one commander has located all the co-ordinates of a ship, that commander may fire on the ship!Follow the steps below when firing on an opponent's ship: 1. Set the ship on the ocean Your opponent places a matching large ship on his side of the ocean grid. Figure 6 on page 4 shows which large and small ships match each other. 9 Note: There is one row on the ocean grid for every 2 rows on a torpedo launcher. Commanders, when setting a ship on the ocean, use the last co-ordinate called out to work out where to place your ship!See Figure 9. co-ordinate F2 Rod 2. [. . . ] If no one reaches 1, 000 points, the commander with the higher score wins. Ties: In case of a tie, have a sudden death shoot-out! STORAGE Flip the ocean grid back over before storing your game in the box. Remove the visors from the torpedo launchers and put the pegs back in their bags. 7 We will be happy to hear your questions or comments about this game. [. . . ]

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