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Manual abstract: user guide HASBRO DONT WAKE DADDY SPANISH
Detailed instructions for use are in the User's Guide.
[. . . ] How cool is that?
4
HOW
SKATE TO VICTORY!
SWING
SWING
TO
OFF SKATE SKATE ON/START
MAX RESET SCORE ON/ START FRIEND
JUMP
PLAY
SOUND
- to turn on the unit. - to start each stage
5
PLAY
MAX SCORE - to take a look at the maximum score during the pause between stages and after the story is complete (after stage 5). SOUND OFF SKATE - to control sound: on or off. (The unit also shuts off automatically after 3 minutes of no action. ) - to skate left. [. . . ] You must also steer left and right to avoid crashing into other skaters.
HOW
Press the FRIENDS button to call for help from either Milo or Nickey!
8
HOW TO
Press the JUMP button to jump up over all obstacles. The only obstacle you can't jump over are other skaters. (You also look very cool jumping on your in-line skates. )
- Hold down this button to skate FASTER!As you skate to victory, there's plenty to WATCH OUT for!
PLAY
9
PLAY TO HOW
OBSTACLES Other skaters: Nickey, Milo, Tessa, Vanessa, and Dieter and other skaters in the race. Skaters are the ONLY obstacle that you don't jump over. For skaters, you must steer around them with your LEFT and RIGHT buttons. Other obstacles are: Garbage cans, pot holes, little dogs, little cats, bicycles and rubber tires. FRIENDS You can call for help from friends (Milo and Nickey), three times in each stage. When you call for help from MILO, he appears on his skates, grabs your arm and swings you forward, propelling you forward faster. When you call for help from NICKEY, she appears and waves. She doesn't really realize how cute she is - but when she waves, the other skaters in the race, watch her, instead of the course, and crash, giving you a clear path for a short time.
10
HOW TO PLAY
TIMER Like any race, you race against others - but you also race against time! Only batteries of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be removed from the toy. The supply terminals are not to be shortcircuited. RESET BUTTON: After battery insertion, the RESET switch may be pushed only if the game doesn't work properly. (Use a ball-point pen. ) The display should appear as shown in the diagram at the right.
B AT T E R I E S
13
N
CAUTION
High temperature will destroy the unit. Do not use a pencil or pin to press the RESET switch. Use a ballpoint pen.
O
Do not press the liquid crystal display and avoid heavy shock or the display may fail. Replace batteries at the first sign of erratic operation.
T
I
Clean only with a piece of soft dry cloth.
U C A
DEFECT OR DAMAGE
If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn't have replacement parts. Instead, write to us at: Tiger Repair Department, 1000 N, Butterfield Road, Unit 1023, Vernon Hills, Illinois 60061, U. S. A. [. . . ] Payments must be by check or money order payable to Tiger Electronics, Inc. The foregoing states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
A R R A N T Y
Tiger Repair Department, 1000 N, Butterfield Road, Unit 1023, Vernon Hills, Illinois 60061, U. S. A. The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment. Include a complete written description of the defect, a check if product is beyond the 90-day warranty period, and your printed name, address and telephone number.
15
Y R R A W A N T
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. [. . . ]
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