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Detailed instructions for use are in the User's Guide.
[. . . ] The Banker begins by giving each player $3, 500 in these denominations: two $1, 000 bills, two $500 and five $100. Pick another player to be the Loan Record Keeper, who is responsible for keeping track on the Loan Record Pad of all Loan transactions. He or she begins by writing the players' names across the top of the pad; for six players, use two sheets.
LOANS
You may take out a loan at any time. [. . . ] You will be charged 10% on your outstanding loan balance every time you land on "Pay Day. " On "Pay Day"-but at no other time during the month-you may pay off part or all of your loan. If you pay off part it must be in $1, 000 increments. Recording Loans: Whenever a player takes out a new loan, the Record Keeper updates the loan record by crossing out the old amount and writing in the new total.
GAME PLAY on your turn:
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DEAL/BUYER:
Move to your choice-a Deal or a Found a Buyer spaceand follow the instructions below.
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Roll the die and move your token that many days along the calendar. (Use the track like a real calendar: Sunday to Saturday, then Sunday to Saturday again, etc. ) Follow the instructions on the space you land on; see the detailed explanations below. Your turn ends when you' finished doing what you were ve told!
If you land on a MAIL space, draw the number of Mail cards indicated on the mailbox flag. If instructed, act immediately; otherwise, keep them in a stack face up in front of you until you land on "Pay Day"-when you must pay your bills, and discard the Mail cards.
PAY A NEIGHBOR:
As soon as you draw this, pay a player of your choice the amount shown on the card, even if you' forced re to take out a loan. Piano lessons for one month
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MAD MONEY:
As soon as you draw this, collect the amount shown on the card from a player of your choice. That player may have to take out a loan to cover the payment.
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If you land on a Deal space, draw the top Deal card. If you wish, you may purchase the item on the card immediately; take out a loan if you need to. If you wish, you may pay off part or all your loan. The Loan Record Keeper records the transaction on the pad. Pay off all the bills you received this month. If you don' have enough cash, take out, or t increase, a loan. Put your paid bills in the Mail card discard pile. On your next turn, you' start through the month again. At the end of the last month of play, discard any Deal cards you still hold.
FOUND A BUYER:
If you have one or more Deal cards and land here, the Bank pays you the "Value" amount on one of them (your choice) and you pocket the profit!Put the used card in the discard pile.
HAPPY BIRTHDAY:
Every player gives you a lovely present: $l00!
Note: YARD SALE:
Pay the Bank $100 x the number you rolled and take the Deal card that' s under the edge of the board-it' yours!s Replace it with a new one from the Deal deck. [. . . ] s Replace it with a new one from the Deal deck. If you' reached Pay Day of the last month of play ve (according to the agreed-upon number of months), you retire from the game and wait for all the other players to finish. While you' waiting, you may re play the Lottery, Radio Phone-In Contest, Happy Birthday, or Walk for Charity, if one comes up!
WINNING WALK FOR CHARITY:
All players except the player who landed here roll the die and place $100 x the number they rolled onto the Jackpot corner. [. . . ]
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