User manual HASBRO FANTASTIC FINGERNAILS

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Manual abstract: user guide HASBRO FANTASTIC FINGERNAILS

Detailed instructions for use are in the User's Guide.

[. . . ] Each player is given $1500 divided as follows: 2 each of $500' s, $100' and $50' 6 $20' 5 each of $10' $5' and $1' s s; s; s, s s. All remaining money and other equipment go to the Bank. Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep his/her personal funds separate from those of the Bank. [. . . ] The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. It is an advantage to hold all the Title Deed cards in a color-group (e. g. , Boardwalk and Park Place; or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties. The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice. "CHANCE" AND "COMMUNITY CHEST". . . When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. As you build evenly, you must also break down evenly if you sell houses back to the Bank (see SELLING PROPERTY). When a player has four houses on each property of a complete color-group, he/she may buy a hotel from the Bank and erect it on any property of the color-group. He/she returns the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property. When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder. Unimproved properties, railroads and utilities (but not buildings) may be sold to any player as a private transaction for any amount the owner can get; however, no property can be sold to another player if buildings are standing on any properties of that color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group. Houses and hotels may be sold back to the Bank at any time for one-half the price paid for them. All houses on one color-group must be sold one by one, evenly, in reverse of the manner in which they were erected. All hotels on one color-group may be sold at once, or they may be sold one house at a time (one hotel equals five houses), evenly, in reverse of the manner in which they were erected. [. . . ] No player may borrow from or lend money to another player. RULES for a SHORT GAME (60 to 90 minutes) There are five changed rules for this first Short Game. During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are free-- no payment to the Bank is required. You need only three houses (instead of four) on each lot of a complete color-group before you may buy a hotel. [. . . ]

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