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[. . . ] AGES 8+
ENDING THE GAME
When the game is over, add up how much you're worth following these steps:
®
BRAND
4. The richest player wins!
BATTERIES REQUIRED
NOT INCLUDED x2 1. 5V AAA or R03 size
HOW DO I PLAY?CONTENTS Gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack and 1 Trading unit.
TM
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
!
1. [. . . ] Decide who will be the Banker.
Residential buildings
Industrial buildings
1 block
2 blocks
3 blocks
1 block
2 blocks
3 blocks
RAILROADS
STADIUMS
SKYSCRAPERS
THE MONOPOLY TOWER
BONUS BUILDINGS
HAZARDS
BANKER: You are in charge of money, District cards, buildings and auctions during the game. Before you start playing: u Separate the District cards into color groups and put them in the slots in the plastic tray. u Separate the buildings into color groups and put them to the side of the gameboard.
Give each player:
MONEY
2x 6x
1M
2x
5 00k 2 00k
50 0k
2x
10 0k
20 0k
1x
50 k 10 0k
5x
50 k
10
6x
5M
0
k 10
5M
1M
k 10
5M
00
0
5M
5M 5M 5M 5M 5M
1M
50
00 0 0 0
1M 1M 1M 1M 1M
0
10
0
5 00 0
0
0 5 000 0 5 000 0 0
5M
100 0
00
5 00 0 5 00
5 MM 5M 5M 5 5M
0
0
5M
5M
0 10 0 0 10 0
1MM 1M 1M 1 1M
00
1M
1M
1M 50
00
5M
1M
00
k 50 0 0k
0
0
k 50 0 50 0 k
500 0 0 5 00 0 0 0
0
k 200 20 0k
k 20 0 20 0 k
200 0 0 2 00 0 0 0
0
10 10 0k
00
00
0k
k 10 0 10 0 k
100 0 0 100 0 0 0
0
50 k
50 00 0
0
0 1000 0 1 000 0 0 0
1M
k 10 k 10 10 k 10 k 10k
k 10 0 k 1 0k 10 k 1 10k
0
10 0
10 k
10 k
0
0
10 0 10 00 0
00
10k
10 00 0
00 00 0
Put the remaining money in the slots in the base of the box. DECIDE HOW LONG TO PLAY FOR
u Until every player except one goes bankrupt (around 2 hours, depending on the number of players) OR u For a certain amount of time (i. e. The Trading unit tells you when an hour has passed. Turn the Trading unit on using the switch underneath. The highest roller goes first and play continues clockwise. Roll the dice in the box lid so that you don't knock any buildings over!Take the following 3 steps on EVERY turn:
WHERE DID YOU LAND?
An unowned district: u uy it for the amount shown on the B space. Pay the banker and take the matching district card, OR u uction it. (If you don't want to buy A it, you MUST auction it. ) A district owned by another player: Pay them rent depending on how many buildings are on that district (see page 14). A district you own: Do nothing unless there is a railroad on it. If so, you can immediately move to any other district with a railroad on it and buy it or auction it (if it's unowned) or pay rent (if it belongs to another player). An AUCTION space: Put any unowned district up for Auction (see page 8). An INDUSTRY TAX space: Pay the bank the amount shown if you own any industrial buildings. A PLANNING PERMISSION space: Build a hazard OR a bonus building (see page 11). FREE PARKING: Take the Rent Dodge card to use later (see page 15). A space Take a Chance card and follow the instructions on it. GO TO JAIL: Go to jail and do not collect money if you pass GO (see page 15).
5. If you rolled a double, take another turn,
roll again and then repeat steps B and C (you can build on every roll). Play continues clockwise.
GAME OVER
u When you've been playing for almost an hour, the Trading unit will beep more frequently. To continue on playing, switch the unit off and on again to start counting down another hour. [. . . ] u When you want to make a deal, press the Auction button to start the timer. You must come to an agreement before the time runs out!u If you swap/sell a district during a deal, any buildings already there must stay there.
FREE PARKING
There is no penalty for landing here. You can still collect rent and build on sites while you're on FREE PARKING.
Rent Dodge Card
MORTGAGES
If you can't afford to pay rent, you can mortgage one or more districts that you own to raise some money. [. . . ]
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