User manual HASBRO NUMBER PUZZLES GAME SESAME STREET
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Manual abstract: user guide HASBRO NUMBER PUZZLES GAME SESAME STREET
Detailed instructions for use are in the User's Guide.
[. . . ] 22 Washing/drying with standard settings . 28 Washing/drying with individual settings . 54
Installation instructions
Installing, connecting and transporting . 55
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The new washer-dryer which you have just purchased is a modern, high-quality domestic appliance. [. . . ] The programme duration, additional rinse cycles and other parameters showed in display will be changed accordingly.
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Touch the "Start/Pause" button. The indicator light remains lit for the entire duration of the programme.
² The almost empty progress bar is indicated in the display field. While the programme is running, the programme duration counts down and the prgress bar fills up with the segments. The symbol for the running programme sections appears.
Drying
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Turn on the tap.
² Due to the use of the condensation principle in drying, please keep the connected water tap open during the drying process. ² Turn the programme selector to Intensive Dry ˆ or Gentle Dry Š. Touch the Dry ˆ button to set the desired drying time or automatic drying. The following is displayed:
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– progress bar, – drying time or automatic dry symbol, – programme duration.
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– Touch the "Start/Pause" button. ² The almost empty progress bar is indicated in the display field. While the programme is running, the programme duration counts down and the progress bar fills up with the segments. In the cooling down phase, the fan symbol appears.
Washing Drying without interruption
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Turn on the tap. Touch the Dry ˆ button to set the desired drying tire or autoratic drying, the programme will be washing and drying without interruption.
² The programme duration will be changed accordingly after the drying programme being set. The first segment of the progress bar flashes.
² The finish in time is counted down by the hour. When the finish in time has elapsed, the programme starts automatically and the programme duration is displayed. ² Changes to the finish in time or an immediate start are possible. To do this: – Touch the Start/Pause P button. – Touch the Start/Pause P button directly to start the programme immediately. – Touch the Start/Pause P button.
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² If the programme sequence is changed by rotating the programme selector or the programme is cancelled, the preselected finish in time is also cancelled. The programme duration of the newly selected programme appears in the display. The finish in time must be reselected (see also chapter "Changing the programme", page 37 and "Cancelling the programme", page 37). ² The laundry can be topped up at any time during the finish in time. Close the washer-dryer door.
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Childproof lock
You can secure your washer-dryer to prevent selected functions from being inadvertently changed. If the childproof lock has been selected: – no changes can be made while the programme is running, – the symbol @ flashes if a programme setting is inadvertently changed, – should the appliance be switched off and on while a programme is running, the programme will continue at the point at which it was interrupted, – when the programme ends, the duration time is showed as 0:01, the loading door cannot be opened, deactivate the childproof lock, the door can be opened while the display shows -0-.
Activating the childproof lock
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Set the programme selector to the required programme and, if required, select other settings. [. . . ] Height difference between the placement area and drainage point: maximum 100 cm. Drainage into a siphon:
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Secure connection point with 24-40 mm clip (specialist outlet).
Ø hose
Drainage into a wash basin: Attention The plug must not block the drain of the wash basin.
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Secure the drainage hose to prevent it from slipping out of the sink. When the water is being pumped out of the washer-dryer, check that the water drains away quickly enough.
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Aligning the washerdryer
All four appliance feet must be firmly on the ground. Level the washer-dryer with the assistance of the four adjustable feet and a spirit level:
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Loosen the lock nut 1 using the wrench. [. . . ]
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