User manual HASBRO RISK SW ORIGINAL TRILOGY EDITION

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Manual abstract: user guide HASBRO RISK SW ORIGINAL TRILOGY EDITION

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[. . . ] THE QAME OF QALACTIC DOMINATION ORIGINAL TRILOGY EDITION \ ' r SETUP CHIR1l I NUMBER OF PLAYERS 2 PLAYER 3 40 ORANGE AND YELLOW REBELS STARTING TROOPS: PLANET CLAIMING LIMIT: 15 4 30 ORANGE REBELS STARTING TROOPS: 28 PLANET CLAIMING LIMIT: 8 5 ORANGE REBELS STARTING TROOPS: 28 PLANET CLAIMING LIMIT: 8 1 ORANGE AND YELLOW REBELS STARTING TROOPS: PLANET CLAIMING LIMIT: 15 GRAY AND WHITE EMPIRE STARTING TROOPS: PLAYER 2 45 GREEN HUTTS STARTING TROOPS: 25 PLANET CLAIMING LIMIT: 7 GRAY AND WHITE EMPIRE STARTING TROOPS: GRAY EMPIRE STARTING TROOPS: 31 GRAY EMPIRE STARTING TROOPS: 31 PLAYER 3 35 YELLOW REBELS STARTING TROOPS: PLANET CLAIMING LIMIT: 8 28 GREEN HUTTS STARTING TROOPS: 25 PLANET CLAIMING LIMIT: 8 YELLOW REBELS STARTING TROOPS: PLANET CLAIMING LIMIT: 8 PLAYER 4 WHITE EMPIRE STARTING TROOPS: 31 28 PLAYER 5 GREEN HUTTS STARTING TROOPS: 25 PLANET CLAIMING LIMIT: 7 GREEN HUTTS STARTING TROOPS: PLANET CLAIMING LIMIT: 8 WHITE EMPIRE STARTING TROOPS: 31 . NEUTRAL (NO TURN) 25 TURN R E F E R E N W STANDARD RISK@ STEP I:CCN&7 STEP 2 -: STEP 3 -1 STEP kfNWDE STEP STEP 6 & U W U l L . : L - . . - IftQQNs STEP I :PLACE TOKEN (EMPIRE ONLY) STEP 2: COUNT PLANETSIREGIONS STEP 3: PLAY CARDS FOR TROOPSISHIPS STEP 4: PLACE UNITS STEP 5: INVADE STEP 6: TROOP FORTlFlCATlON (THEN CHANGE OF COMMAND IN TEAM PLAY) STEP 7: SHIP FORTIFICATION \STEP 8: DEATH STAR MOVE (EMPIRE ONLY) 7674245500 CONTENTS Garneboard 5 Armies (rn d~ferent colors) 18 Empire Ships 18 Rebel Shrps 9 Hutt Shrps 2 Death Stars 27 Ernprre Faaron Cards 2 7 Rebel Factron Cards 27 Hutt Faaron Cards 5 SIX-srded Drce 4 Eight-s~dedDrce 5 lrnperral Base Tokens . 3 Fd field Tokens ri o ASSEMBLY Remove all of the pieces from the plastic bags. Carefully detach the tokens and ships from the cardboard sheet. A long time ago in a galaxy far, f i r away. . Rebel starships, striking from a hidden base, ve won W r first victory against the evil G k Meanwhile, bthe u n gan ster n t e L 9 along with o vile t y h u of scum and villainy, seeks to prospe n ncia//y from the ongoing galactic struggk. HOW TO READ THESE INSTRUCTIONS INTRODUCTION Wan Original Trilogy Edition quickly, just skip Section I: Standard RlSK and go on t o the rest of the rule book. [. . . ] If there are 2 lmperial players, they will decide as a team how to use it. Get out the Ssided dice in addition to the 6-sided dice and place them near the gameboard. NOTE: In a 2-player game, you may need t o mix the orange and yellow Rebellion pieces and the white and gray lmperial pieces together so that you have enough to finish the game. Each player takes all of the pieces and ships of his color and counts out his starting troops as well as the neutral army's starting troops (if necessary). Use the Setup Chart on page 13 t o determine your starting troops. PLAYER 5 WHITE EMPIRE STARTING TROOPS: 31 NEUTRAL (NO TURN) GREEN HUTTS STARTING TROOPS: 25 PLANET CLAIMING LIMIT: 7 GREEN HUTTS STARTING TROOPS: 25 PLANET CLAIMING LIMIT: 8 -- - -- CLAIMING PLANETS 1 (The Hutts and Rebels Have Limits) If no factions are neutral, the rules for claiming planets are the same as those in standard RISK (see page 5). If the Hu are used as a neutral faction, see S e d n 3: ~ c u t Hum. 4 5 There are some limitations (indicated in the above chart) t o the amount of starting planets allowed for the Rebels and the Hutts. For instance, in a 3-player game, after claiming his 7th planet, the Hutt player will stop claiming planets and use the rest of his pieces during the reinforcement phase. Similarly, after claiming his 15th planet, the Rebel player will stop and let the lmperial player claim the rest of the planets. Once all planets are claimed and the Death Star is placed (see page 14) the original turn order will resume and all players reinforce as usual. PLACING THE DEATH STAR - , <. ; ' p l a p r must decide where t o place the Star. Although during the game move the Death Star t o any it MUST be placed on a planet controlled by the Empire. Keep in mind when placing that m e Death Star has 2 functions: Defensively, a planet controlled by the Empire that contains the Death Star cannot be attacked until the Death Star is moved o r destroyed. Offensively, the Death Star can eventually be moved onto and destroy entire planets (all troops, ships, and the planet itself are blown t o smithereens!) controlled by your opponents. This requires rare special cards in the Empire Faction deck t o be executed but can be very powerful. This will be explained in detail in Step 8. Once the Death Star has been placed, the reinforcement of troops will begin, starting with the first player. Reinforcement in RISK Star Wars Original Trilogy is the same as reiriforcement in standard RISK. (See Reinforcing Planets on page 5 for details. ) more troops, build ships, o r initiate directives. If you successfully invade some planets, you will be able t o collect one o r cards at t& end of your turn and then f i f y your forces. \ \ FORqE METER cards), the or& fie& d ' l spacC toward t i e daJ4 side. '' I Irn you'll also place move (and posslblg fire) the V t h Star. ' tf the Empire builbs new D& (requires a spekaC d), the FOW Meter will -move d n space toward && dark side. , , , , / 3 ' 1 '> (They Have 3 F nctions), You will collect cards b y conquering planets controlled by opposing factions. You can use any of these taMs in one of three ways: t o raise more troops, build ships, o r initiate special directives. You will need t o decide throughout the game which purpose best suits your strategy for winning the game. If you choose t o use the card for its special directive, it will be used at different times - each card indicates when its directive can be used. Read the card carefully t o determine when and how to use it. You may play as many cards for directives as you want on your turn. [. . . ] ~ a ~ a . uo!a:, q ~ n o X JaXeld Jaqlo ~op u!PpX@ N V 3 no~-~aueld l Z Lm N J aJeqS a u Xew plie saaueld UMO -l!aql uo dn las Xaw-a -~ J O Msa!wJe aqa q8noqaly A 4 elaueld s!qa j o puewwo:, aneq MOU no~. laueld aq1 uo al!d d o o ~ a JnoX ~uo. 14 o o ~auo a:, eld pue al!d d o o ~ a d l n!oa doara s, Xw~epa:, elda~ aqa u~naay rrolo:, UMO ~ n o X d o o ~ a jo auo q a !~ o o ~ a d auo ae, eyl a ~ e l d a ~ noX uaqa r!j o puewwo3 Xew dn an!B 01 saa~Be aaewweaa ~ n o pue a! [. . . ]

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