User manual HASBRO STAR WARS EPISODE I SIMON ELECTRONIC SPACE BATTLE GAME

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Manual abstract: user guide HASBRO STAR WARS EPISODE I SIMON ELECTRONIC SPACE BATTLE GAME

Detailed instructions for use are in the User's Guide.

[. . . ] Level 4 is for battle-tested Jedi Knights. Push the fire button for the level you want when he say so. He asks, "Use the Force?": If you say NO (push Button 3 after the display light comes on), Simon remains in standard mode: You'll see lights and hear their corresponding tones for all battle sequences. [. . . ] The winning lengths are: Level 1 : 8 signals Level 3: 20 signals Level 2: 14 signals Level 4: 40 signals If you push a wrong bunon or repeat any sequence too slowly, you'll hear an explosion and "I'm Hit!" You've lost this battle. Win the name and Star Wars music will plav and vou will be connratulated. Came 2 - Star Wars Challenge Simon (2 Players) - Simon starts by generating one light (and/or tone) on one side of your game station. Then the Naboo Squadron Leader shouts "Naboo Fire!" or "Irade Federation Fire!" The pilot for the side announced pushes his corresponding fire button. Then Simon adds one signal to the string, which must be repeated by the opposing pilot Play continues back and forth, with longer and longer sequences, until one of you pushes a wrong button or repeats a string too slowly. Then you'll hear an explosion, and either "Naboo Hit!" or "Trade Federation Hit!" If the pilot going first made the mistake, the other pilot then has a chance to correctly repeat the sequence and win 1 point. If the pilot going first gets a sequence right, and the opposing pilot fails, the first pilot wins the point. After a point is earned, the score is announced, beginning with the side that won the last battle, and the round continues. If both pilots fail to repeat a string correctly, Simon generates the same sequence again for the player who missed first. If that pilot gets the string right this time, play continues as before. If not, there will be 1 explosion, a new sequence will start, and a new round begins. The first pilot to earn 5 points wins the game. Game 3 - Star Wars Counterattack Simon (2 Players) TO begin, the Naboo Squadron Leader announces either 'Naboo Fire!" or "Trade Federation Fire!" The pilot for that side pushes any one of his firing buttons. Now the opposing pilot must correctly repeat that light (and/or tone) and add one signal to the sequence. Play continues back and forth, with longer and longer sequences, until a pilot makes a mistake or responds too slowly. Then you'll hear an explosion, and either "Naboo Hit!" or "Trade Federation Hit!" Miss just one sequence in this game and your side loses! [. . . ] If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Consult the dealer or an experienced r a d i o m technician for help. - I CAUTION - To Avoid Battery Leakage: II Be sure to insert the batteries correctly and always follow the game and battery manufacturers' instructions. [. . . ]

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