User manual HASBRO WHO DONE IT

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Detailed instructions for use are in the User's Guide.

[. . . ] Using any keypad, ANY PLAYER types the number of players (1, 2, 3 or 4). NOTE: In a two-player game, players will always be Detective A and Detective B. In a three-player game, players will always be Detective A, Detective B and Detective C. The SIREN will sound, the POLICE LIGHT will flash, and through the main unit speaker, the POLICE CHIEF will say, "Attention all units. , the facts of the case are, " then the facts explaining the case are given. [. . . ] At times, the POLICE CHIEF will say, "Attention all units, update your paperwork. " When you hear this, it is time to trade information with the other detectives. EXAMPLE: Say you are DETECTIVE A and you need the 10 information in square address 16, 27 and 35. DETECTIVE B has the information in 16 and 35. You can make a ONE TO ONE trade with each of the detectives. This means, for every piece of information a detective gives to you, you must give one in return. If DETECTIVE C doesn't want any of the information you have, there is no trade. If DETECTIVE B wants two pieces of information from you, you can make a trade. On your CLUE PAD you write your name (FROM) and DETECTIVE B's name (TO). In the SQUARE column, you write the SQUARE ADDRESS of the information you want--16 and 35. DETECTIVE B hands you a CLUE PAD showing the SQUARE ADDRESS of the information he wants. In the DESCRIPTION column, next to the SQUARE ADDRESS, you write the information from your EVIDENCE SHEET. When you have filled in the CLUE PAD with the correct information, pass it back to the DETECTIVE with whom you are trading. Transfer the information you received to your EVIDENCE SHEET. 11 You will have a maximum of six minutes to make trades. The POLICE CHIEF will tell you to update your paperwork and then he will be quiet for one minute. After one minute has passed, he will announce the next player's turn. If players have finished trading, the player may take his turn. If the players are NOT finished trading, the POLICE CHIEF will announce the next player once every 30 seconds until that player takes a turn. If the player does not take a turn before six minutes has passed, the game will turn off automatically and you will have to start again. Some of the information you will collect is CRITICAL to solving and proving the case. This information is programmed into your game unit. When you think you know WHO DONE IT, and think you have collected enough CRITICAL information to prove it, it's time to make an accusation. This tells the unit that you are making an accusation. Next, dial the number of the suspect you believe is guilty and press ENTER. [. . . ] Tasha is confident that she will win, even though Kristin is just as talented. Erica Henson practices endlessly, although she doesn't have a chance at first place, she is determined to win second place. The morning before the Championships are to begin, it is discovered that Kristin has disappeared. She entered the dressing room to change for practice and never came out. [. . . ]

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