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Detailed instructions for use are in the User's Guide.
[. . . ] If ALT-B is pressed once, then Blender is in edge select mode. The edge under the cursor is highlighted cyan. For each end point in the edge the following operations are performed:
• • •
It checks to see if it connects to only 3 other edges. [. . . ] If the edge in question has already been added to the list, the selection ends. Of the 3 edges that connect to the current edge, the ones that share a face with the current edge are eliminated and the remaining edge is added to the list and is made the current edge. This way a loop of edges is highlighted (One open (left) and one closed (right) Edgeloop. Any previously selected vertices become unselected. If you wish to add the highlighted loop to the current selection use SHIFT-LMB, while if you want to subtract the highlighted loop from the current selection use ALT-LMB. one open (left) and one closed (right) Edgeloop. If ALT-B is pressed twice a Face Loop, rather than an Edge Loop, is highlighted. By clicking LMB the edge loop is created, all faces and internal edges of the face loop are split in half at the points highlighted by the cyan edge loop. This is a really useful way to refine a mesh in a SubSurface-friendly way. By default the new, cyan, edge loop is created so that each edge is divided into two parts which are proportional one to the other and the proportionality ratio is the percentage given on the header (Proportional and Smooth face cuts. You can force the new edge loop to stay at a given, fixed, distance from the edge loop to which the reference vertex belongs by switching proportional mode off with P. This turns the highlighted edgeloop blue too (Proportional and Smooth face cuts. Furthermore, by default, new vertices for the new edge loop are placed exactly on the preexisting edges. If a smoother result is desired S can be used, prior to finalazing the split, to set smooth mode on/off. [. . . ] If a smoother result is desired S can be used, prior to finalazing the split, to set smooth mode on/off. If smooth mode is on then new vertices are not on the previous edge any more but displaced in the direction of the normal to the edge by a given percentage. A pop up asks for the percentage after LMB is pressed to finalize the split (Proportional and Smooth face cuts. [. . . ]
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