User manual JAZZMUTANT LEMUR

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Detailed instructions for use are in the User's Guide.

[. . . ] The Lemur Owner's Manual Revision of 31 October 2005 © 2005 JazzMutant SAS and Cycling '74 -- All rights reserved Congratulations on your choice of the JazzMutant Lemur. This manual tells you: · · · · · Important safety information How to network your Lemur and your computer How to create interfaces for your Lemur using the JazzEditor application for Mac OS X and Windows XP How to use your Lemur to control software compatible with the Open Sound Control protocol How to use your Lemur to send MIDI messages to compatible software Before using this unit, carefully read the IMPORTANT SAFETY INFORMATION included in this manual, which provides important information concerning the proper operation of the unit. 1 To understand the features and possibilities of your new Lemur, we recommend that you read the Owner's Manual in its entirety and retain it for future reference. 2 Table of Contents Contact Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 For the United States and Canada. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The text field next to Value represents the monitor's default value. Since any value can be sent to the monitor, there is no 0-1 limitation. If checked, appends fixed text to the end of the value display. Number of floating-point digits that appear. A precision of 0 displays only the integer part of numbers the monitor receives. Drag the color bar to change the color of the label text. The numerical value display is always white. Unit Precision Color Behavior Properties None. 62 OSC Data Lemur->Host The value variable is transmitted when the Monitor's value changes. /ObjectName. value <value> 63 Multiball The Multiball object assigns each finger to track one of a number of balls (up to 10) in a rectangular space. Balls can either always be visible or only appear when you touch the space; the latter is called ephemeral mode. The brightness of the balls is sent as the z variable in the object. Variables x y z A list of the horizontal positions of all the balls. A list of the vertical positions of all the balls. A list of the brightness values of all the balls. Brightness values change only when the Multiball object is in ephemeral mode. Dimensions Default Minimum 128 x 128 pixels 128 x 128 pixels General Properties Label If checked, the object's name is displayed above the balls. 64 Color Drag the color bar to change the color of the outline around the Multiball's rectangular space. The colors of the balls are fixed as follows: 1: faded purple 2: lime green 3: "lemur" yellow/orange (see screen shot above) 4: lemon yellow 5: red 6: teal blue 7: deep blue 8: sea green 9: intense purple 10: white/gray Behavior Properties Balls Ephemeral Number of balls (1 to 10) If checked, the Multiball behaves in a mode where the balls disappear until you touch with one or more fingers in the space. The brightness of the balls becomes the value of the z variable of the object, and the way the brightness changes over time is controlled by an ADSR envelope (described below). When Ephemeral is not checked, the balls are always visible and their z values are constant at 1. Physic A menu that can be one of three settings: None, Interpolate, or Mass-Spring. If Physic is set to None, balls move to finger positions immediately, and the settings of Attraction and Friction are ignored. If Physic is set to Interpolate, balls move toward finger positions according to the value of Attraction. Larger values for attraction (up to 1) cause a ball to move to a finger position more quickly. As the Attraction value is lowered, the balls take longer to arrive at the finger position. When Attraction is set to 0, balls cannot be moved by your finger. [. . . ] 89 transmit port (OSC). . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 udpreceive object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 udpsend object. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 updating a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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