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KURZWEIL KDFX ALGORITHM REFERENCE PART 1 (972 ko)
KURZWEIL KDFX ALGORITHM REFERENCE PART 2 (777 ko)
Manual abstract: user guide KURZWEIL KDFX
Detailed instructions for use are in the User's Guide.
[. . . ] Kurzweil is a product line of Young Chang Co. ; V. is a registered trademark, and Kurzweil, K2500, and KDFX are trademarks of Young Chang Co. Hammond and Leslie are trademarks of Hammond Suzuki USA. All other products and brand names are trademarks or registered trademarks of their respective companies. [. . . ] Dont touch any of those parameters for nowwell explain why in a moment. EditFXPreset:PARAM1|||||EffectSize:3/3 Algorithm:12|Panaural|Room|||||||||| ||||||||||||||||||||In|Gain|||:0. 0dB Wet/Dry|||:FXMod||||Out|Gain||:2. 0dB Room|Size|:FXMod Pre|Dly|||:4ms||||||Decay|Time:1. 7s HF|Damping:14080Hz <more||PARAM1|PARAM2|||||||||||||more> Note that if you look at the Studio when FX Mode is in Master, the FXMods will not be displayed, because the FXMods are not in effect!Dont get confused by thisthe FXMods will return when you go back into Program or Setup mode.
4-5
Real-time Control of KDFX Setting up FXMods
Breaking the Links
When FX Mode is in Program or Setup and you are in the Studio Editor, if you change a parameter that has been assigned an FXMod, it breaks the linkthe parameter is no longer under FXMod control, but is now a static value. If you now save the Studio (either in the same location or a different one), the link stays broken. However, if you leave the Studio without saving it, and go back to the FXMod pages of the Program editor, the link automatically reestablishes itself. If you change the FX Preset on an FXBus, the FXMod links to the FX Preset on that bus may or may not break. If the FX Preset youre calling up uses the same Algorithm as the Preset youre leaving, the links will stay intact. If it uses a different Algorithmeven a similar onethe links will break. On the other hand, if you are inside an FX Preset, and you change its Algorithm, that breaks the links. Again, the links will be re-established if you leave the Preset without saving it. If you have FXMod links to the Aux and Mix parameters on an FXBus, they do not get interrupted when you change the FX Preset on that bus. The same rule applies when you are on the KDFX page in a Program or Setup and you change the Studio. If you have links to the Input and Output pages and the Level parameters on the FXBus pages, they will be retained, but links to processing parameters will only be retained on a given FXBus only if the Algorithm inside the FX Preset on that bus isnt changed.
What about Bus Overrides?
Bus Overrides are transparent, as far as KDFX is concerned. Any FXMods that involve a parameter inside an FX Preset are set up directly between the Program and the FX Preset itself. If a parameter under FXMod control happens also to be assigned a Bus Override, it doesnt make a difference to KDFXthe FXMod in the Program will control the parameter as if the Bus Override wasnt there. However, Bus overrides are still active within a Studio, and changing a Bus override value in a Studio will, as usual, change its associated FX Preset parameter. Should there be an FXMod which is also assigned to that same parameter, the FXMod link will be broken, just as if you reset the parameter from inside the FX Preset. For example, lets say you have a Bus Override on FXBus1 assigned to Wet/Dry for the reverb FX Preset that is on that bus. You also assign an FXMod from a Program to that same Wet/Dry parameter on FXBus1. Now if you change the Bus Override, thus changing the Wet/Dry value of the reverb, the FXMod link to that reverb will be broken, and wont re-establish itself unless you re-assign it from the Program, or else leave the Program without saving it.
Using FXMods so you dont have to change Studios
In the previous chapter, we mentioned that FXMods are a good way to get around the need to create a new Studio every time you want to make a small change in a Studios parameters. The same Studio can be used for many different purposes if you use FXMods to control it. FXMods can set the gain of the signals going to the various FXBuses, set panning and output levels of the signals from the Buses, congure the mix going to the Aux bus, and even turn FXBuses on or off, as well as set processing parameters within the FX Presets. [. . . ] Normally, Input A is routed to FX Bus 1, which in this case is a room reverb. Pressing PSw2 re-routes this to FX Bus 2, a flanger. FX Bus 2 is also routed to the Big Room reverb on the Aux bus (which FX Bus 1 is not), so the reverb changes as well. In the chart, any controllers that operate exclusively on secondary effects are in italics. [. . . ]
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