User manual MACROMEDIA CAPTIVATE 2-GETTING STARTED

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Detailed instructions for use are in the User's Guide.

[. . . ] Adobe Captivate 2 ® TM Getting Started © 2006 Adobe Systems Incorporated. Getting Started with Adobe® CaptivateTM If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. [. . . ] Imported files can be in WAV or MP3 format. (If you add a WAV file to a project, Adobe Captivate automatically converts the WAV file to MP3 format. ) After audio has been added to a project, you can edit the audio and adjust the timing of objects to fit the sound file precisely. Adobe Captivate also contains features that enable you to add silent periods to audio files and to normalize audio for all slides so the sound level is consistent. About editing projects 27 Tip: Adobe Captivate contains a gallery that has buttons, sounds, and animations (in SWF format) for you to use in your projects. By default, the gallery is stored in the following location when you install Adobe Captivate: C:\Program Files\Adobe\Adobe Captivate 2\Gallery. Adding existing audio You can quickly add audio to a project if you already have audio files in WAV or MP3 format. Simply import the files and use them as opening music, background narration, instructions, or any other purposes. Note: When WAV files are imported into Adobe Captivate projects, they are automatically converted to MP3 files. Do one of the following: In Storyboard view, select a slide. In Edit view, from the Audio menu, select Import. The Import Audio dialog box appears. Tip: Adobe Captivate contains a gallery that has buttons, sounds, and animations (in SWF format) for you to use in your projects. By default, the gallery is stored in the following location when you install Adobe Captivate: C:\Program Files\Adobe\Adobe Captivate 2\Gallery. Tip: Audio recordings are stored in the Library and can be reused. You can add audio to a slide object by dragging and dropping an audio object onto a slide object. 3. Navigate to the audio file (WAV or MP3) you want to add to the slide, select the audio file, and click Open. 4. (Optional) If the playing time of the audio file is longer than the playing time of the slide, a dialog box appears asking you to choose an option for matching the length of the slide display to the length of the audio file. Recording audio while creating a project Adobe Captivate lets you record an audio track at the same time you record a new Adobe Captivate project. This can be a very efficient way to create a full-featured project quickly. The following procedure explains how to record audio while creating an Adobe Captivate project about an application. The procedure is similar if you create a custom size or full-screen Adobe Captivate project. To record audio and a new Adobe Captivate project at the same time: 1. Open the application you want to record. On the Start page, click Record or create a new project. The New project options dialog box appears. 28 Chapter 3: Basics 5. In the left pane, click Software Simulation. In the Project Type pane, select Application and click OK. The Recording window appears. 7. In the Record specific window pop-up menu, select the application to record. (Optional) Click Options to set a wide variety of recording options, including the capability to automatically capture screenshots and automatically generate text captions. 10. [. . . ] From the File menu, select Import/Export > Export the project to Flash MX 2004. If you have not saved your project yet, a prompt appears. Click Yes and select a filename and location for the project. 3. When prompted to open Flash, click Open Flash. The Save As dialog box appears. Accept the default filename and location for the new FLA file or change the name and location as necessary. Note: You should save the FLA file in the same directory as the CP file because if you have animations in your project, the animations are exported to the same directory as your CP file. [. . . ]

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