User manual MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X APPLICATIONS

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Manual abstract: user guide MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X APPLICATIONS

Detailed instructions for use are in the User's Guide.

[. . . ] Developing Flash Lite 2. x Applications Trademarks 1 Step RoboPDF, ActiveEdit, ActiveTest, Authorware, Blue Sky Software, Blue Sky, Breeze, Breezo, Captivate, Central, ColdFusion, Contribute, Database Explorer, Director, Dreamweaver, Fireworks, Flash, FlashCast, FlashHelp, Flash Lite, FlashPaper, Flash Video Endocer, Flex, Flex Builder, Fontographer, FreeHand, Generator, HomeSite, JRun, MacRecorder, Macromedia, MXML, RoboEngine, RoboHelp, RoboInfo, RoboPDF, Roundtrip, Roundtrip HTML, Shockwave, SoundEdit, Studio MX, UltraDev, and WebHelp are either registered trademarks or trademarks of Adobe Systems Incorporated and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Adobe Systems Incorporated or other entities and may be registered in certain jurisdictions including internationally. Third-Party Information This guide contains links to third-party websites that are not under the control of Adobe Systems Incorporated, and Adobe Systems Incorporated is not responsible for the content on any linked site. If you access a third-party website mentioned in this guide, then you do so at your own risk. [. . . ] You can edit the video symbol's properties in the Video Properties dialog box. For more information, see "Viewing and editing device video symbol properties" on page 65. Using device video 59 To import a device video by using the Library panel: 1. 2. In Flash, open the Library panel (Window > Library). Open the Library options menu and choose New Video. The Video Properties dialog box appears. In the Video Properties dialog box, select the option to bundle the source video in the SWF file, then click Import. Browse to the folder that contains the device video file and select it. If you don't see the desired video file listed in the Open dialog box (or if you can see it but can't select it), select All Files (*. *) from the Files of Type pop-up menu (Windows), or All Files from the Enable pop-up menu (Macintosh). This is necessary sometimes because the Flash authoring tool doesn't recognize most device video formats. 3. In the Video Properties dialog box, select the Export for ActionScript option and enter a string in the Identifier text box to play the device video clip by using a separate video object on the Stage. For more information, see "Playing a bundled video directly from the library" on page 62. 6. Click OK to close the Video Properties dialog box. A new video symbol appears in your document's Library panel that's associated with the device video file. You can edit the video symbol's properties in the Video Properties dialog box. For more information, see "Viewing and editing device video symbol properties" on page 65. Bundled device video example This section shows you how to create an application that plays a bundled device video file. To do this, you'll first import a device video into your Flash document (see "Importing device video" on page 59), create an instance of the video on the Stage, and finally add ActionScript to play and stop the video. You can also play video directly from the library. For more information, see "Playing a bundled video directly from the library" on page 62. To import and play a bundled device video: 1. In Flash Professional 8, create a new document from the Flash Lite 2. 0 Symbian Series 60 template, and save it as bundled_video. fla. 60 Working with Sound, Video, and Images 2. Import the device video file named ocean. 3gp located in the Samples and Tutorials/ Samples/Flash Lite 2. 0/Video/ folder in the Flash Professional 8 installation folder on your hard disk. For more information about importing a device video, see "Importing device video" on page 59. A new video symbol appears in the Library panel. 3. 4. In the Timeline, select the layer named Content, then drag an instance of the video symbol in the Library panel to the Stage. Select the video object on the Stage and, in the Property inspector, type myVideo in the Instance Name text box. This is the name you will use to refer to the video object in ActionScript code. 5. In the Property inspector, set the video object's width to 176 and its height to 144. [. . . ] MFI sounds with Sharp extension not supported for the selected content type on this device. MFI sounds with Sony extension not supported for the selected content type on this device. The emulator detected an MFi device sound with a Mitsubishi extension, which is not supported by the selected content type on this device. The emulator detected an MFi device sound with an NEC extension, which is not supported by the selected content type on this device. [. . . ]

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