Detailed instructions for use are in the User's Guide.
[. . . ] Using FreeHand
TM
macromedia
®
Trademarks Add Life to the Web, Afterburner, Aftershock, Andromedia, Animation Powerpack, Aria, Attain, Authorware, Authorware Star, Backstage, Design in Motion, Director, Dream Templates, Dreamweaver, Drumbeat 2000, Extreme 3D, Fireworks, Flash, Fontographer, FreeHand, Generator, Know Your Site, Knowledge Objects, Knowledge Stream, Knowledge Track, LikeMinds, Lingo, Live Effects, Macromedia, Macromedia Action!, Macromedia M Logo & Design, Macromedia Flash, Macromedia Xres, Macromind, MacroModel, Made with Macromedia Logo and Design, MAGIC, Mediamaker, Movie Critic, Roundtrip, Roundtrip HTML, ShockRave, Shockmachine, Shockwave, SoundEdit, Titlemaker, UltraDev, Web Design 101, what the web can be and Xtra are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or internationally. FreeHand software is owned by Macromedia, Inc. Copyright © 1988-2001 Macromedia, Inc. [. . . ] You can create a symbol from any object, text, or group. Creating a new symbol automatically adds the symbol to the library. You can duplicate symbols as well as preview and import them from other FreeHand documents. Duplicating a symbol copies the attributes of the symbol.
To create a symbol:
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Select an object, group, or text that you'll make a symbol. Do one of the following: Drag the object onto the List view area in the Library panel. Choose Modify > Symbol > Convert to Symbol. Choose Modify > Symbol > Copy to Symbol. Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose New Graphic.
· · · ·
· Click the plus (+) icon at the bottom of the Library panel.
To duplicate a symbol:
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Choose Window > Library. Do one of the following: Options pop-up menu, and choose Duplicate.
· Click the triangle in the upper right corner of the Library panel to display the · Hold down Control (Windows) or Option (Macintosh) and drag a symbol in
the symbol list. Select a range of contiguous symbols by Shift-clicking. The duplicate symbol is added to the library.
To preview a symbol:
1
Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Preview. The symbol is previewed in the upper window of the panel.
2
Using Layers, Symbols, and Styles
247
To import a symbol:
1
Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Import. In the Open dialog box, browse to locate the folder from which to import the symbol. Select the symbol from the Import Symbols dialog box, and click Import.
2
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To remove a symbol:
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Select the symbol in the Library panel. Click the trash can icon at the bottom of the Library panel. In the alert dialog box that appears, click Delete.
To group symbols:
1
Click the folder icon at the bottom of the Library panel. Select and drag the symbols from the symbol list into the group folder. Shift-click to select multiple symbols.
2
Creating and modifying instances An instance is linked to the symbol used to create it. If you modify the symbol, the instance is modified as well. You can release an instance from its symbol to use the instance as an unlinked object. You can also transform an instance or associate a URL to an instance using the Transform and Navigation panels. For more information, see "Attaching URLs to objects and text" on page 373 and "Transforming objects" on page 216.
To create an instance, do one of the following:
· Drag a symbol from the Library panel to your document. [. . . ] For less exacting output, tint bands of 1 to 2 points may be acceptable. Use these formulas to determine the optimum values to minimize banding when printing color transitions. N= (P/R)2 where N is the number of tints the output device can produce, measured as P for the printer resolution (P) divided by R for the screen ruling, squared. T= N * Z where T is the actual number of tints available, measured as N for the printer's number of tints available, multiplied by Z for the percentage difference between colors expressed as a decimal value (for example, 5% = 0. 05). [. . . ]