User manual METACREATIONS CANOMA

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[. . . ] TM User Guide for Windows and Macintosh® ® Trademarks Credits MetaCreations and the MetaCreations logo are registered trademarks of MetaCreations Corporation. Canoma is a trademark of MetaCreations Corporation. "Macintosh" is a registered trademark of Apple Computer, Incorporated. "Windows" is a registered trademarks of Microsoft Corporation. [. . . ] In those cases you can "unlock" some or all of the fixed parameters. Refer to "Freeing Necessary Parameters" on page 126 for more about freeing object parameters. Tip So, you've got your digital camera out and are eying your desk as a likely first project. Desktop areas are often cluttered with objects of varying difficulty and parameters. For a good first experience: do the Tutorials, start simple, then tackle more complex projects. Always Calculating Canoma is almost always "active". Unlike a draw or a paint program, which only reacts when you have the mouse button down, Canoma tries to calculate decent parameter values, even after you let go of a pin or bead. Canoma tries to minimize the stress that can be caused by simple errors, like misplacing a pin, by adjusting across all objects simultaneously. A special Stress Display mode shows any disparity between how you position objects and how Canoma converts those instructions into 3D representations. Refer to "Listening to the Canoma "Heartbeat"" on page 122 for more about how Canoma is always working and "Avoiding Model Stress" on page 96 for more checking how Canoma is interpreting information as you work. Using 2D Source Images To create Canoma models, you must provide one or more photographs of the object(s) being modeled. For most projects many photographs are available. In general, multiple images provide views from different angles, making determination of perspective and object dimensions more accurate. When only one image is available, "on creation" options should be used to give Canoma additional parameter information. Refer to "2D Image Palette" on page 76, "Using the 2D Image Palette" on page 99, and "Adding More Detail" on page 98 Building Projects 74 Before You Start As you start to model, keep these basic concepts in mind. · Model from less-detailed overview photos to more-detailed or close-up views. Add more images to supply additional texture detail. Choose a good first picture, one that shows a lot of your scene. Model a few elements in that picture, maybe three to ten, before even thinking about loading additional images. Refer to "Taking Photographs" on page 68 for more information on taking photographs that might make modeling easier. Start by affixing simple 3D objects to a photograph, like Boxes. Using a few simple objects helps establish perspective--the camera position, orientation, and focal length--for your scene. Refer to "Starting Simple" on page 123 for more about using simple objects to set parameters. Use temporary objects to set perspective. For example, if there's a staircase that needs to be modeled, try using a box for that element, then replace it later with a staircase. [. . . ] No distributor, dealer or any other entity or person is authorized to expand or alter either this warranty or this Agreement. Any such representations will not bind the Company. Company does not warrant that the functions contained in 143 Canoma the Program will meet your requirements or that the operation of the Program will be uninterrupted or error-free. Except as stated above in this section, the Program and Documentation are provided as-is without warranty of any kind either expressed or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. [. . . ]

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