User manual MGA ENTERTAINMENT 4-7 DANCE PARTY

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Manual abstract: user guide MGA ENTERTAINMENT 4-7 DANCE PARTY

Detailed instructions for use are in the User's Guide.

[. . . ] · Do not use rechargeable batteries. · Non-rechargeable batteries are not to be recharged. · Batteries are to be inserted with the correct polarity. [. . . ] · Batteries are to be inserted with the correct polarity. · The supply terminals are not to be short-circuited. · Exhausted batteries are to be removed from the game unit. · When not in use, remove batteries to prevent possible leakage. · Only batteries of the same or equivalent type as recommended are to be used. CAUTION · Adults should replace batteries. · Not suitable for children ages 3 & under. · Press [BACKGROUND MUSIC] any time to turn on or off the background music. · Pull out [LOADING LEVER] on ball tube to load the balls. · Pull [SHOOTER] to release the ball. · Press the [FLIPPER BUTTON] to keep the ball from exiting the playfield. The object of the game is to keep the ball on the playfield for as long as possible while hitting as many bumpers (and scoring as many points) as you can. · Manipulate the [TRAP TRIGGER] to make the ball fall into the Web Trap chamber, which will result in getting bonus points varying from 5000 to 20000 points every time this is achieved. · Both figures will spin every time the player achieves 10000 points and the ball falls into the Web Trap chamber, as well as when the game is won. [. . . ] · Manipulate the [TRAP TRIGGER] to make the ball fall into the Web Trap chamber, which will result in getting bonus points varying from 5000 to 20000 points every time this is achieved. · Both figures will spin every time the player achieves 10000 points and the ball falls into the Web Trap chamber, as well as when the game is won. · The game is over when all three balls fall beyond the flippers and exit lanes. PLEASE RETAIN THIS INSTRUCTION MANUAL WHICH CONTAINS IMPORTANT INFORMATION. Spider-Man, the Character, ® & © 2002 MARVEL Characters, Inc. [. . . ]

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