User manual NEWTEK LIGHTWAVE 8.2 ADDENDUM

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Manual abstract: user guide NEWTEK LIGHTWAVE 8.2ADDENDUM

Detailed instructions for use are in the User's Guide.

[. . . ] LightWave [8] version 8. 2 release notes Welcome to the second free update to LightWave [8]. This new release offers new functionality in the form of brand-new interpolation methods for UV maps to enable distortion-free subpatch UV mapping and new render modes and also brings improvements to IK Booster, VIPER and the SDK. Modeler Improvements UV Maps LightWave version 8. 2 has introduced several new features and functionality to UV maps. The new LightWave Team has completely redesigned the way UV coordinates are managed and implemented in the core LightWave mesh engine, which is used by both Modeler and Layout. The changes make creating and editing UVs much easier and more powerful, but also preserve compatibility with previous versions. [. . . ] For: The direction along the chain data will be pasted. Pre Mix Frames, Post Mix Frames: The range of frames to smooth overlapping keys. Save Motion: Saves the motion data within a given time range for a chain. Save Motion Panel File Name: The name of the motion file. Save Item: The direction of the chain to be saved. Start, End: The range of frames to be saved. Right Click Menu Activated by right clicking on the Dope Track Right Click Menu Load Motion: Loads saved motion data file. Master-Class Plug-in Loader Layout-type Master plug-ins, by definition, are not associated with scene files but, previous to version 8. 2, Master-class plug-ins were being saved to the scene file. In version 8. 2, this has been changed so the Master-class plug-ins are associated with the application and can be configured to load automatically when the application is launched. The new configuration file type for these types of plug-ins is "LWMASTERS#. CFG" under Windows and "LightWave Masters #" under Mac, where "#" indicates the product version. The installers will not create this LightWave [8] version 8. 2 update 18 file, but rather it will be created or deleted as necessary when running the application. When Layout terminates, any active Layout-type Master plug-ins are processed and any particular plug-in data are stored in a configuration file that specifically exists for them. When Layout starts up, the configuration file is read, the previously active Layout-type Master plug-ins are activated again, and the data restored. Master-Class Plug-in Loader Autoload check You now have the ability to control this new "Autoload" behaviour. In the "General Options" panel a new selection is named "Enable Master Autoload". It is enabled by default, but you can decide to disable this function. At times when a Master plug-in does not function as planned, this feature can be disabled. SDK Improvements There are an extensive set of changes in the LightWave [8], version 8. 2 release that affect the SDK. There are also changes that were made in the 8. 0 or 8. 0. 1 releases but that were not previously documented, and those have been included in this listing. You can check the SDK documents for full notes. Lwhandler. h: For those plug-in handlers that offer a `save' callback (as defined in `lwhandler. h'), it is now optional to actually provide one. Doing so will prevent the handler from existing in the saved file. Therefore, when the file is loaded, there will be no reference to the plug-in, and it will not get instanced. This is useful for Master Class handlers that are meant to be LAYOUT types (they survive a scene clear); saved scenes would not contain the plug-in; and therefore, loading the scene would create a duplicate instance of it. Another use is for third party plugins that wish to `save-disable' their demo plug-in. lwspreadsheet. h: This header was provided as a means to append datatypes to the spreadsheet. p plugin. This plug-in, however, has become a legacy plug-in. [. . . ] `eventData' is the name of the scene file that was saved. If you wish to retain this name, you must make a copy of it. LWEVNT_NOTIFY_ITEM_ADDED This indicates an item has been added. An item is considered an object, light, camera, or bone; null items and objects. [. . . ]

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